Surfing the Waters Dynasty Rules.
$26.50 buy-in payable via Paypal. 12 teams. Subtracting league site fees, this pays out $240 total with 1st receiving $200, 2nd receiving $30, and 3rd receiving $10.
If this league fills in time, I plan to annouce the draft order August 8th and begin drafting shortly afterwards.
PM me or email me mailto:theman_catch22@yahoo.com for more information.
Thanks!!
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To the extent that the site will allow us to do this, here are the some of the rules for this league. Thank you!
This is a dynasty league. There are no contracts and there are no limitations on how long a player is on a roster. You draft a player, you keep that player as long as you want. This league is designed for the owner who is going to stick with the league year after year. It is designed for the person who will look at a bad team and savor the challenge of rebuilding.
1. League
a. This is a dynasty league. The players you draft will remain with your team until you release them.
b. Every team will have a 26 man roster. There is no requirement as to which or how many of a particular position (qb, rb, wr, te, d or k) you must keep on your team.
2. Divisions
a. The dynasty league is divided into two divisions: Sharks and Guppies.
b. There are 6 teams in each division.
c. Each team will play 13 regular season games, which consist of one game against every team in the league and two random (subject to site capabilities)
d. There will be a 3 week playoff comprised of NFL weeks 14, 15 and 16.
3. Starting Line-Up
a. Each team’s starting line-up will consist of 1 QB, 2 RB, 3 WR, 1 TE, 1 Def & 1 K.
b. Each team’s starting line-up must be posted 5 minutes prior to the start of the game in which that player is scheduled to play.
i. Example: your team has Randy Moss. Moss is scheduled to play a Thursday night game. You inadvertently do not have Moss in your starting line-up 5 minutes before the Thursday night game starts. Result is you will not use Moss as one of your 3 wr that week, however you may use other wrs provided you set them in your line up at least 5 minutes before the start of their scheduled game.
Site scoring and transaction rules
Draft time limit:
15 hours
Time Suspended:
12 AM - 4 AM
League Type:
Dynasty
Free Agency Type:
Blind Bidding
Total Purse, Per Season: $100.00
Minimum Bid: $1.00
Maximum Bids, Per Week: 10
Bids Processed: Thursday, 12:01 PM
Switch to FCFS: Thursday, 2:01 PM
End FCFS: Start of First Game
Free Agency Charges:
Charge Per Trade: $0.00
Charge Per Waiver/Bid: $0.00
Charge Per Add/Drop: $0.00
Trade Restrictions:
Majority vote by remaining owners
Regular Season Games:
13
Playoff Games:
3
Roster Requirements:
Position Min Max Start
QB 1 None 1
RB 1 None 2
WR 1 None 3
TE 1 None 1
K 1 None 1
DT 1 None 1
Submitting Illegal Lineups:
0 points
Start/Bench Deadline:
Owners will be able to start/bench players who have not played yet.
Roster Size:
26
Injured Reserve:
Slots: 3
Mandatory Weeks Spent on IR: 1
Injury Status needed for IR placement:
Passing
QB - Pass TD:
4.00 Points
QB - Pass Yards:
For every 1 yards, assign 0.04 pnts (PPY)
QB - Interceptions:
-2.00 Points
QB - Passing 2 Pter:
2.00 Points
RB - Pass TD:
6.00 Points
RB - Pass Yards:
For every 1 yards, assign 0.04 pnts (PPY)
RB - Interceptions:
-1.00 Points
RB - Passing 2 Pter:
2.00 Points
WR - Pass TD:
6.00 Points
WR - Pass Yards:
For every 1 yards, assign 0.04 pnts (PPY)
WR - Interceptions:
-1.00 Points
WR - Passing 2 Pter:
2.00 Points
TE - Pass TD:
6.00 Points
TE - Pass Yards:
For every 1 yards, assign 0.04 pnts (PPY)
TE - Interceptions:
-1.00 Points
TE - Passing 2 Pter:
2.00 Points
Rushing
Rush TD:
6 points
Rush Yds:
For every 1 yards, assign 0.10 pnts (PPY)
Rushing 2 Pter:
2.00 Points
Receiving
QB - Rec TD:
6 points
QB - Rec Yds:
For every 1 yards, assign 0.15 pnts (PPY)
QB - Receptions
1 points
QB - Receiving 2 Pter:
2.00 Points
RB - Rec TD:
6 points
RB - Rec Yds:
For every 1 yards, assign 0.10 pnts (PPY)
RB - Receptions
0.50 points
RB - Receiving 2 Pter:
2.00 Points
WR - Rec TD:
6 points
WR - Rec Yds:
For every 1 yards, assign 0.10 pnts (PPY)
WR - Receptions
0.50 points
WR - Receiving 2 Pter:
2.00 Points
TE - Rec TD:
6 points
TE - Rec Yds:
For every 1 yards, assign 0.15 pnts (PPY)
TE - Receptions
0.70 points
TE - Receiving 2 Pter:
2.00 Points
Special Teams
Special Team TD:
0 points
points TDs of 0 to 0 yards
points TDs of 0 to 0 yards
points TDs of 0 to 0 yards
Kick Return Yards:
0 points incremented every 0 yards
start incrementing at yds
+ points between 0 and 0 yards
+ points between 0 and 0 yards
+ points between 0 and 0 yards
Punt Return Yards
0 points incremented every 0 yards
start incrementing at yds
+ points between 0 and 0 yards
+ points between 0 and 0 yards
+ points between 0 and 0 yards
ST Fumble (recovered)
Points
ST Fumble (lost)
Points
Offensive Fumbles
Offensive Fumble (lost)
-2.00 Points
Home Field Advantage
Home Field - Regular Season
Points
Home Field - Playoffs
Points
Home Field - Championship
Points
Kicker
FG
3.00 Points
1.00 points for between 39.99 and 44.99 yards
2.00 points for between 45 and 49.99 yards
3.00 points for between 50 and 100 yards
Missed FG
-1.00 Points
1.00 points for between 45 and 100 yards
Extra Point
1.00 Points
Missed XP
-1.00 Points
Points for passing, rushing, or receiving
No
Defense
Defensive TD
6.00 Points
2.00 points TDs of 80 to 300 yards
Sack
2.00 Points
Safety
3.00 Points
Interception
2.00 Points
Fumble Recovered
2.00 Points
Blocked FG
3.00 Points
Blocked Punt
1.00 Points
Yards Allowed:
-3.00 points for between 30 and 69.99 pass yds
-4.00 points for between 70 and 99.99 pass yds
-5.00 points for between 100 and 149.99 pass yds
-7.00 points for between 150 and 199.99 pass yds
-8.00 points for between 200 and 249.99 pass yds
-9.00 points for between 250 and 299.99 pass yds
-10.00 points for between 300 and 1000 pass yds
Points Against:
-3.00 points for between 2.99 and 5.99 PA
-5.00 points for between 6 and 9.99 PA
-9.00 points for between 10 and 16.99 PA
-10.00 points for between 17 and 1000 PA

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