This is a draft of the constitution.
KFAN DYNASTY FOOTBALL LEAGUE CONSTITUTION v. 1.00 (supplemental to Yahoo rules)
The KFAN Dynasty Football league is a dynasty league with a salary cap and player contracts. Owners retain each player until such a time as the player is released or his contract expires.
Each active KFAN team can carry from 12-25 players during the regular season. The only time a team can go over this 25 active limits is during the off-season. The off-season is defined as the first day following the Super Bowl until the first game of the NFL regular season. There is an additional 15 spots for every team to hold rookie holds, practice squad, and injured reserve players.
Minimum roster requirements
Team rosters must have no less than 1 QB, 1 RBs, 2 WRs, 1W/T, 1W/R, 1 TE, 1 K, 1 D/ST, 1D, 1DB, and 1DL at all times during the season. All teams must also have at least 12 players on their active roster at all times during the regular season.
Practice squad players
Owners may designate at the most 12 offensive and defensive players as being on his "practice squad." These players must have a minimum current-year salary of $100,000. These players can only become active (starter or bench) if a roster player moves onto injured reserve. The player will be given a 1-year contract.
Practice squad players salary does apply to each team's salary cap.
The practice squad is available after week one's games.
Players can only come off the practice squad when:
A) a roster player at the same position goes on injured reserve due to an injury sustained while on the owner's roster.
B) The practice squad player goes on injured reserve
Rookie Holds (RH)
At any point in the season a team can keep 3 rookies on this list. Rookies will be placed on this list after the rookie draft and can stay there for a maximum of 1 season without being paid. Players on RH will not count against the team active number and will not count against the salary cap. Players on RH must be activated before the date to submit final roster moves or they will be dropped from the team. See Rookie salaries.
Rookies are given set salaries depending on which pick and round they are drafted in:
Round 1: $2,000,000
Round 2: $1,500,000
Round 3: $1,000,000
Drafted rookies will be handled as follows.
You can sign your rookie immediately for as many years as you like for the draft salary based on the round he was drafted in.
If you choose not to activate him immediately, he will take one of your rookie hold slots. You may activate your rookie at anytime during the regular season. A rookie activated during the regular season will be given a 1-year deal for his draft salary and is moved to active roster status. This means at the end of the year, that player becomes a free agent unless resigned.
A rookie may be on rookie hold for no more than one year. At the conclusion of the season, he can be added to your regular roster for the amount based on his draft round for as many years as you like. If he is not added, he will become a free agent
Injured Reserve (IR)
A player can only be placed on IR if he is designated so by the NFL. An injured player that is not out for the season cannot be placed on IR. Any IR player on this list is to stay there for the entire season. Players on IR do not count against the team active number but DO count against the salary cap. Players on IR must be activated before the date to submit final roster moves or they will be dropped from the team.
The salary cap will be set at $15,000,000 (15 million). Player salaries can be increments of $100,000. A player’s initial salary is set by a formula using the prior 2 years fantasy points. The formula will be (((2004 fantasy points x 65%) + (2003 fantasy points x 35%)) x .005). Only players that are on the active roster or injured reserve count against the salary cap.
Passing Yards (10 yards per point)
Passing Touchdowns (6)
Rushing Yards (10 yards per point)
Rushing Touchdowns (6)
Reception Yards (10 yards per point)
Reception Touchdowns (6)
Return Yards (10 yards per point)
Return Touchdowns (6)
2-Point Conversions (2)
Fumbles Lost (-2)
Offensive Fumble Return TD (6)
Field Goals 0-19 Yards (3)
Field Goals 20-29 Yards (3)
Field Goals 30-39 Yards (3)
Field Goals 40-49 Yards (4)
Field Goals 50+ Yards (5)
Point After Attempt Made (1)
Fumble Recovery (2)
Block Kick (2)
Return Yards (10 yards per point)
Kickoff and Punt Return Touchdowns (6)
Points Allowed 0 points (10)
Points Allowed 1-6 points (7)
Points Allowed 7-13 points (4)
Points Allowed 14-20 points (1)
Points Allowed 21-27 points (0)
Points Allowed 28-34 points (-1)
Points Allowed 35+ points (-4)
Tackle Solo (2)
Tackle Assist (1)
Fumble Force (2)
Fumble Recovery (2)
Pass Defended (1)
Block Kick (2
Each player in the league that is owned has a contract with the team he is playing for. The entire contract total for each team must stay under the $15 million salary cap.
To prevent teams from keeping a player for too long and making free agency something worth having, there is a contract cap of 40 years. This means all players under contract, excluding rookie holds and practice squad players, must be under this contract cap at all times!
Assigning Initial Contracts
Initial player contracts are to be “negotiated” by each owner. After each owner drafts a player, he must sit down and "negotiate" a length of a contract at the price he paid for the player. There is no maximum number of years for any player but the owner must stay under that contract cap!
Basic Contract Structure
A player can be signed for however many years the owner sees best suits his organization. . The owner signs a player of the number of years times the auction price. So a 5-year deal with a draft salary of $5,000,000 is a 5-year/$25,000,000 contract
Example: Team A signs Player Z for $5 million in the auction. He wants to sign him for 5 years. Here is the contract for Player Z:
Year 1: $5,000,000
Year 2: $5,000,000
Year 3: $5,000,000
Year 4: $5,000,000
Year 5: $5,000,000 Total: 5 years, $25 million
Any players contract can be extended at any time. A players contract can only be extended ONCE per contract. This does not apply to the initial rookie year. For example, you activate a rookie from the rookie hold position. You will have the option to sign him to a longer contract and it will not count towards this rule. The owner will pay a 50% increase on the player’s current salary. The most you can re-sign a player for is TWO (2) years. Any fractional values will be rounded up the nearest $100,000 increment.
Example: Continuing the Team A, Player Z example...say he wants to resign Player Z for 2 more years while in the 2nd year of the original contract. His contract would look like this:
Year 1: $5,000,000 (paid)
Year 2: $5,000,000 <- current year
Year 3: $5,000,000
Year 4: $5,000,000
----EXTENDED TWO YEARS----
Year 5: $7,500,000 <- Salary goes up 50% to 7.5 million
Year 6: $7,500,000
Releasing a player under contract
If you release a player on a 1-year contract, you will be penalized 50% of that contract value for the current contract year. If you release a player with a multi year contract, you will be penalized 100% of the current years salary.
Example 1: Player Z is in a 1-year deal and breaks his leg and is out for the year. He has a $12,000,0000 1-year contract. The team can release Player Z and be penalized $6,000,000 towards the salary cap.
Example 2: Player Z is a 4-year deal and breaks his leg and is out for the year. The contract is $12,000,000 per year. The team can release Player Z and be penalized $12,000,000 towards the salary cap.
Retirement and career ending injury clause
If a player under a multiple year contract retires unexpectedly (i.e. Ricky Williams) or suffers an unforeseen career ending injury, that player may be dropped from a roster for a penalty of 25% of the current year contract amount. The current year begins the day after the Super Bowl. The player only receives the 25% rule if they have two or more years remaining on their contract. If they are in their final year, the penalty will be 50%. If they are in a 1-year contract, the penalty will be 100%.
Example 1: Player Z is in a 3-year deal for $10,000,000 a year and retires at the end of year one. The team can release Player Z and be penalized $2,500,000.
Franchise Player Tags
Any team can name any player that is in his option year "franchise player.” This player would then be given a 1-year deal worth the average of the top 5 paid players at his position for the previous year. Just like the NFL, a player’s salary may decrease if he is named franchise player.
The rookie draft will begin at a predetermined time in the off-season. The draft will consist of 3 rounds, and will be a repeating style draft (the same team picks first in each round, and the order remains the same). The order will be determined based on the final standing from the previous year. Each manager will have 24-hours to make a selection, although they are urged to make a selection as soon as possible to keep the draft moving. If one is not made in this time period, the next person in line may step in and pick “out of turn.” The manager that missed the pick may make it up at the end of the round. If they do not pick 24 hours after the end of the round, they will get that pick at the end of the draft. A team has the right to forfeit a pick if they choose.
These players are now added to the RH list. The draft order will be determined by the reverse order of finish in the regular season, with the Super Bowl runner-up picking 15th, and Super bowl winner picking 16th. Ties will be determined by yahoo rules.
Trading Draft Picks
Trading draft picks for the draft is legal but you can only trade picks for the upcoming, or following years draft. No trading for picks 3 years from now. You may trade draft picks for players during the trading period.
Free Agency – Off-season order of events
A date will be established as a cutoff for a team to name a franchise player, if desired. This date will be referred to as the Franchise Cutoff Date. If these players are not named by this date at midnight, you forfeit your right to have any. This date will also mark when trading may officially resume between teams.
A second cutoff date, to be determined, will be established after completion of the Franchise Cutoff Date. This date will be referred to as the Final Cutoff Date. All roster moves must be completed by this date at midnight. This includes contract negotiations with transition players (either newly signed or retained), contract extensions, and rookies. Any player that has only one year left on his contract that is not signed to an extension, or rookie not offered a contract will be dropped from your roster and placed in the Free Agency pool. This date officially signifies the start of the new season for the salary and contract caps.
Example: Team A has 22 players on the roster with no cap room left and no contract room left (He has spent all $10,000,000 and is using all 40 contract years). He wishes to resign player Z to a two-year extension. The new deal will not take effect until midnight of the second cutoff date. At the same time, players with only one-year deals that are not resigned will be dropped, and all other players contract years will be reduced by one. This will free up the space to resign Player Z without any contract penalties.
Each team is responsible for keeping track of their rosters, active players, rookie holds and IR players, salary cap and contract year. The commissioner will provide a spreadsheet with this information for you. The commissioner will also keep track of the rosters and try to alert any teams of possible violations. Do not rely on the commissioners to find mistakes for you. If owners "overpay" on free agents in terms of going over the salary cap or contract years , the punishment will be a forfeit of that free agent player, and $1,000,000 in salary cap fines for the following year. If owners activate a player that violates their 25 active player roster, that player will not count for any days that they were activated, and a $1,000,000 in salary cap fines for the following year. If the activated player violating the 20 active roster limits is a rookie, he will be considered activated for the season.
Weekly Transaction Period
After each week the transaction period begins on Tuesday morning at 12:00am. Free Agent pick ups must be placed by Saturday at midnight each week. Drops must be completed by Saturday at midnight each week.
Example 1: Team A has 20 players on his roster. He makes a move to pick up a kicker, and wants to wait to until Thursday before dropping his current kicker to make sure he has signed him. The kicker must then be dropped by midnight on Saturday. If not, a penalty for exceeding the contract limit will be enforced.
If an owner wants a player he must post a message in our league forum (After Saturday at 11:59 no more offers can be made to free agents).
All trades must be reported by BOTH parties at either the message board or by email to the commissioner. The trading deadline is Thanksgiving Day before the start of the first game. Trading can be resumed in the off-season on the day after the Super Bowl.
Trades will be voted on by the league. 9 votes are needed for the trade to go through.
*Any attempt to dump players, stack teams or conduct trades otherwise viewed as one-sided, unethical or involving the exchange of money are strictly illegal and are subject to a league vote for possible removal from the league.
When a player is traded to a new team the new owner has the choice to re-sign him to a longer-term deal, regardless of whether or not the previous owner did so.
Tiebreakers are determined by Yahoo.
The playoffs are determined by Yahoo.
Transactions in playoffs
Trades are not allowed in the playoffs. Teams can still pick up free agents but if you pick-up a player you must pay him for the whole season. Keep in mind; you are going to want to leave some room under your starting salary cap to make room for moves such as this over the season.