Does your league have an approval period on trades?? - Fantasy Football Cafe 2014 Fantasy Football Cafe


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Does your league have an approval period on trades??

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Postby Kensat30 » Tue Sep 13, 2005 10:17 am

In one of my leagues, all trades go through as soon as they are posted. Any member of the league can start a veto process for the trade, in which half of the league members would have to vote to overturn the trade.

Usually that doesn't happen though, because there is an unwritten rule in our league to allow all trades except those that are possible collusion. No one actually intentionally colludes with another owner, but for example last year a suspect move fell one vote short of collusion: Quentin Griffin for Deuce McAllister after week 1 last year (before Deuce's injury).
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Postby spodog » Wed Sep 14, 2005 2:37 pm

In my $$$ leagues trades go through the commish - only collusion will cause a trade to be vetoed (as it should be) so their is no waiting period other than for the commish to review the trade and approve it.

Ditto. In our $$$ league, anyone can challenge a suspect trade. The comissioner then has the ability to halt the trade, but since the commish is also an owner, he rarely does this on his own.

In the few cases where we've needed to invoke it, the commish turns the trade review over to an outside (another unrelated league) commissioner and the other league (owners with no stake in our league) then vote as to whether the trade is fair or not.

Our league lives by the vote of League 2.

Very objective. Works well. Hence, we have no waiting period.
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Postby spodog » Wed Sep 14, 2005 2:42 pm

Brock Landers wrote:We nixed trade voting completely. We now do trades by point differential only. Players have to be within a pre-determined amount of points. If the players arent of the same caliber, then other players have to be factored in to make up the point difference.


Ugh.

This would seem to really limit trades.

It also eliminates/reduces a large number of key trade variables:

1) potential
2) perceived potential
3) specific roster needs of owners
4) relative value of different positions
5) homerism
6) trading for something other than a player (like a draft pick)

and so on and so on.

Why don't you just eliminate trades altogether?
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Re: Does your league have an approval period on trades??

Postby Plindsey88 » Wed Sep 14, 2005 2:48 pm

Bronco_7 wrote:Our league has a 48 hour approval period on trades. Last year the approval period was 24 hours. I have complained repeatedly about the 48 hour rule because that gives less time each week to get trades done and still have players available for the game that Sunday.

How long is everyone elses approval period and am I wrong saying 24 hours is a more reasonable time period??



Yet another reason why veto power should lie in the hands of the commissioner....
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Postby Plindsey88 » Wed Sep 14, 2005 2:53 pm

Brock Landers wrote:We nixed trade voting completely. We now do trades by point differential only. Players have to be within a pre-determined amount of points. If the players arent of the same caliber, then other players have to be factored in to make up the point difference.




OK, so what do you do in this circumstance?

Edgerrin James goes down in week 6.... The Edge owner does not own Dominic Rhodes, and someone picks him up off the wire before the Edge owner can get to him.... That person seeks to trade Rhodes to the Edge owner.... The Edge owner's #3 WR is Deion Branch, and his #4 WR is Jerry Porter....

The guy who picked up Rhodes offers the Edge owner Dominic for Branch.... At that point in the season, Dominic is sitting at 10 fantasy points, and Branch is sitting at 70 fantasy points....

This deal cannot go through?
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Postby onnestabe » Wed Sep 14, 2005 2:58 pm

We are actually struggling with this right now. To start the season, we had a system by which the commissioner and two other owners independent of the trade (3 if the commish was involved in the trade) vote on the fairness of the trade.
After the first trade was proposed and accepted, that system fell apart, so now we are trying a new system. 6 independent owners vote on the trade and there is already a default "APPROVE" vote in the mix since the two owners approved the trade. So in order to reject the trade, you would need 4 of the 6 voters to reject it to gain a majority. Hopefully it will work well.
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