What exactly is a dynasty league? From what I can tell you keep your entire team every year. How do you improve your team if your team sucks? Trades? Sounds a lot like it would end up being a lot like major league baseball where the top few teams win every year and the rest of the teams have no chance.
Why would you want do keep your whole team anyway? To me one of the best parts of the whole year is draft day.
Just curious about what exactly a dynasty league is and its advantages/disadvantages.
Dynasty leagues are all about scouting the next year's rookie draft. I've never done a dynasty league but I imagine that you draft like a regular NFL draft where the worst team from the pervious year gets the first draft and its non-snaking.
If you get a good rookie draft you could completely turn around the quality of your team. Another nice feature is that draft picks in these type of leagues are a much more valuable commodity than they are in a redraft league and can be traded for players, picks, ect.
I've never done a Dynasty but I think it could be a lot of fun personally.
Just as has been stated, you do retain your entire roster from year to year. Depending on the structure of your league, the draft can take different forms, some are strictly rookie will some are rookie/FA pool.
The intrigue, at least for me, is to try and build a team from the ground up basically, one that will compete today as well as tomorrow. You truly become a GM.
Don't be fooled by thinking it's just scouting kids coming out of college, there's constantly emerging stars throughout the year. It requires quite a bit of studying and projection.
I like simple pleasures, like butter in my ass, lollipops in my mouth. That's just me.
Thanks for the replies. Definitely not my cup of tea. I don't know much about most of the college players coming into the NFL and I think that most rookies are a crap shoot anyway. There have been so many busts coming out of college and so many no-names that make a name for themselves. Sounds like you really have to know your college football and then make good free agent moves during the season when little known players start breaking out. I can see where it would be cool to as you put it "truly become a GM", but I'd miss the excitement of the draft. I love the scouting before the drafts, planning strategies of which positions to take when in the draft, and then having to adjust during the draft. I love the unknown element of the draft. You walk in with noone and walk out with a team that you're going to battle with for the next 4 months. Plus it would suck to have a crappy team in a dynasty league. It sounds like it would be really hard to turn it around fast.
Dynasty/keeper leagues have endless possibilities for rule sets.
Generally, in a contract league you have a certain number of contract years to dole out amongst your team, and you sign each player to a contract. There are various advantages to the length of signing the player, franchise tags, etc. Generally at the end of the year, players with expired contracts will either go into the rookie/FA draft or go into some form of restricted free agency. These leagues also almost always have some form of "league money" that each team has to spend on various things, and some even involve player salaries. There's much more to it then just drafting a team and riding it out, the strategy involved is exponentially deeper than in a redraft league. They can get pretty complex pretty fast, and aren't generally for the casual fan.
I like the dynasty league I am in. Most have some type of salary or contracts. It helps to move some players around. Like mentioned, trades are better because you can use future draft picks and the GM role of it is a lot of fun.
I started a dynasty league with contract years and a salary cap in '99. It is wildly popular with the guys in the league and owner turnover is rare. When an owner leaves the new guy buys the franchise and takes it over with roster intatct. I have cut and pasted in most of our key rules. If you want to check out the rosters go here:
Each team will have a salary cap of $500. Each team will have an opportunity to name players (same format as a draft) but instead of drafting them they name a salary and other teams will have the ability to bid on them, just like an auction, the highest bidder signs the player for the bid salary. Each team will have a maximum roster of 18 players 2 of which are injured reserve (IR) players. It will cost $5(real money) and 1 transaction per player to activate players off IR, and 1 transaction to place players on IR. All players will be signed to a 4 year contract, after the 3rd year of the contract the player will become a restricted free agent. All players with one year left on their contract will be restricted free agents.
You have all received rosters for your team, you may retain as many players as you want on your roster. All players that you cut will go back into the Auction Pool. YOU MUST HAVE YOUR CUTS TO ME BY AUGUST 17TH. NO EXECEPTIONS!!! Right after the cuts are in I will send out the updated rosters with all players retained.
Restricted Free Agents: All players retained with one year left on their contract will be auctioned off first in the restricted free agent auction. Included with the final roster mailing will be a restricted free agent list. These players will be named using the same method as the regular auction; any team can bid on the restricted players starting with their original salary. After the bidding is complete the original owner can match the salary offered and retain their player for a new 4 yr contract. If the owner declines to match, the new owner signs the player for 4 yrs. If no bids are offered the player is automatically signed to the original team for a new 4 yr contract at the current salary.
After the restricted auction we will take a short break, then go right into the regular auction. The auction will be the same as last year’s format, with each team taking turns naming players with an initial bid. Once a team has reached its maximum roster limit or has spent its $500, that team will no longer participate in the auction.
Transactions: All transactions are free up to and on auction day. Each team will start the season with 5 free transactions. Each transaction after that will cost $2. All transaction fees will be added to the final pot for the Cheesehead bowl champ. If 2 or more teams wish to trade players, they may do so. A trade becomes final when all parties involved have contacted the commissioner and verified the terms of the trade (don’t forget to make sure you have cap room for the trade). Each trade will cost each team 1 transaction. No trades shall be permitted after week 10 of the regular season. All trades are subject to commissioner approval.
All players not on a team roster are free agents available on the waiver wire. The waiver wire will open immediately after the auction, and be open all season. All teams will have equal opportunity to sign any player. Teams must have requests for players with a salary bid in by 6:00pm on Thursdays. If there is a Thursday game the deadline is 6:00pm on Wednesday. The team with the highest bid signs the player at the bid value. All free agents players are signed to 2 year contracts (the second year of the contract is a restricted free agent year). This is a blind bid, no other teams bids will be given out, highest bidder gets the player. If a free agent is signed, teams must release a player if their roster is full. Released players will be available on waivers after spending one Sunday in the free agent pool. Each free agent signing costs 1 transaction. Teams who want to re-sign a player after cutting him must pay the original player’s salary (or more) to re-sign the player the first week he is available on waivers – all other teams can sign the player for any salary.
When submitting a bid, owners should include all roster moves necessary to make room for their newly acquired players. If an owner fails to do so they will be given until kickoff of the first game to make the necessary moves. If they fail to do so, the transaction that led to the illegal roster will be voided, and the newly acquired player(s) will be returned to the free agent pool and made available in the following week’s waiver process. If an owner consistently fails to include roster moves with their bids the commissioner may choose to invalidate that owner’s bids until they comply with this rule.