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New League Scoring System

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Postby Joeybagadonuts » Tue Jul 04, 2006 9:57 pm

LukeW9027 wrote:1. whoever had the least points scored in the last week would have the #1 claim, and the opposite for the team with the most points.

2.another way you could do it, is have the person in the last draft slot as #1, and the first pick with last. then after that, if a team makes a claim, then they will go to the bottom of the wire.

and after the draft, i would make all players free agents until week 1, then enforce the waiver wire at the start of week one.

personally, i like #2


I'm definately doing #2. I like that alot. Always looking for ways to even out bad draft position so its fun for everyone.

RB scoring seems pretty consistent, while everyones QB scoring is varying wildly. Haven't made my mind up on that yet. I'm thinking leaving the 6 points a TD and making the yards every 40yards a point, or every 35 a point. I dunno. Can't figure out wich makes the most sense. But I'm pretty clear on everything else.

Thanks
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Postby citybirds27 » Tue Jul 04, 2006 11:10 pm

NO don't make it 35!!
Example: for performance bonuses a RB is 100 yards and QB is 300 yards, which means QB gets 3x as much for really good games. So, you should make it at most 30, usually people pick 25 or 20 NOT 35 or above.
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Postby Joeybagadonuts » Tue Jul 04, 2006 11:17 pm

OK thirty sounds fair. Still with 6 point tds though right?
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Postby citybirds27 » Tue Jul 04, 2006 11:22 pm

NO four, and -2 for INT
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Postby Vixtor » Wed Jul 05, 2006 2:04 am

I use this scoring system, which I developed on my own, for the keeper league I run:

Completions (0.5)
Incomplete Passes (-0.5)
Passing Yards (50 yards per point)
Passing Touchdowns (6)
Interceptions (-3)
Rushing Yards (20 yards per point)
Rushing Touchdowns (6)
Receptions (0.5)
Reception Yards (15 yards per point)
Reception Touchdowns (6)
Return Yards (25 yards per point)
Return Touchdowns (6)
2-Point Conversions (2)
Fumbles Lost (-3)
Offensive Fumble Return TD (6)
Field Goals 0-19 Yards (3)
Field Goals 20-29 Yards (3)
Field Goals 30-39 Yards (3)
Field Goals 40-49 Yards (3)
Field Goals 50+ Yards (3)
Point After Attempt Made (1)
Sack (1)
Interception (3)
Fumble Recovery (3)
Touchdown (6)
Safety (2)
Block Kick (3)
Points Allowed 0 points (10)
Points Allowed 1-6 points (7)
Points Allowed 7-13 points (4)
Points Allowed 14-20 points (1)
Points Allowed 21-27 points (0)
Points Allowed 28-34 points (-1)
Points Allowed 35+ points (-4)

The addition for completions and subtraction for incomplete passes is my favorite alteration. It rewards accuracy but not necessarily volume. Highly accurate passers that throw a lot, i.e. Manning, Brady, Palmer all get the credit they deserve.

Also, recievers do much better due to that half a point per reception. I think this also spreads value throughout the draft. You'd be crazy to want some middle tier running back over a stud reciever or quarterback under this system where others make you take mediocre real players way too high.
The facts have no meaning.
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Postby Vixtor » Wed Jul 05, 2006 2:08 am

LukeW9027 wrote:It makes it so you dont get screwed when a guy passes for 299 yards and you only get credit for 275 passing yards.

It is precise and makes every yard pivotal.

I know some leagues (Yahoo definitely) allow you to use fractional points which is great because every single yard counts. Instead of rounding up or down it just gives the fraction, i.e,. 299 yards passing at 50 yards per point equals 5.98 poinits.
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Postby Joeybagadonuts » Wed Jul 05, 2006 9:40 am

interesting, so you don't mind the 50 yards per point?

What site do you run your league on where you can get that specific?
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