terpfan wrote: washamur wrote:
Been playing the 360 version since I got back .. and loving it.
I hardly ever play the sports titles online, mainly because they get over-ran w/ cheesers.
But w/ the adjusting to the sliders, and getting Fairdale Kings roster file ... this game is great.
Mostly every year, I play it until Madden comes out -- then trade it in towards the game ... I think this year, I will own both Madden and NCAA -- just too much fun to be had.
I'm trying to find some good sliders. You got any advice? AA is way too easy, but Heisman is too frustrating. What are you using?
Terp, I'm sorry ... didn't realize you had posted until now ... here's what I'm using. I'm not the best player in the world, and alot of time struggle against the computer. These worked out great for me and made the game less frustrating:
Originally Posted by arichzona
Been playing and fooling around with sliders since release day and have a set which has given me results I want thru my past six games (I beat who I should and lose when I should). If you are not that great at the game and getting older with slower fingers these might work for you too.....The CPU and myself have had 12-15 play drives on more than one occasion which I am very happy with.
I will continue tweaking if it becomes too easy but I don't forsee that real soon. I am not saying that these will solve all of your wants or needs, but they have solved enough of mine to be very happy right now with the results I am getting.
7 minutes, All-American:
23/65 - Don't throw on the run unless you have an good QB; CPU gets around what they avg for the season & keeps INT's controlled
16/14 - you still get pressures (and occasional coverage sack) and pressured, especially when trailing the game
40/44 - big hits will jar the ball loose, and while I don't want tons of drops....they shouldn't catch everything either
40/44 - seems low, but no fumble problem
16/17 - I want my LB's to make tackles - this keeps D-lineman controlled for that split second the RB needs, as well as a good LB needs
30/43 - play action works very well when the run is established and the secondary is young, as it should
21/30 - have not seen any "warping" to the ball yet (fingers crossed) higher knockdowns DOES mean less picks.
0/35 - You still get them and get punished for making dumb throws....good.
4/3 - CPU still gets off blocks to get you outside in pursuit, so do you.
10/20 - seen some nice animations (both ways)
42/78 - Longer CPU punts give you a chance to run for more than 4 yds
77: Out, 85 In...On long runs, the guy needs a breather.
100 except for clipping, since I seem to get called for it too much (50)
These usually allow for 80-85 plays from scrimmmage (total) as I skip cutscenes....a little low for real-realism but I dont want each game to last for 1.5-2 hours.
Momentum seems to not go one way and stay there for the entire game, which I like. QB's are getting good (realistic stats) if they are good (250-320 ypg) and RB's are averaging in the 4's for an avg.
Defensively, the top tackler on each team is between 6-12. Give'em a try (whole game) and let me know what you think.
Give those a try ... arichzona is a genius when it comes to finding a good medium for my lack of ability.
QB-BigBen Delhomme Edwards Quinn
RB-LJ Gore DMAC CJohnson Slaton
WR-Driver Chambers Bowe Brown