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Need owners for 12-team $80 2-player keeper league

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Need owners for 12-team $80 2-player keeper league

Postby brian865 » Fri Jul 21, 2006 11:47 am

Hello. I have started a new Sportsline 12-team fantasy football keeper league that will take place on Sunday, August 20 at 7:00 pm central time. The cost is $80 for the season with great prizes and you can keep up to two players for the season. But the players you keep, you will sacrifice the draft pick the player was drafted in. It will be a good league with great owners, here is the rules and regulations below, if you want an invite to join email me back at today!

Live Draft, 8/20/06 08:00 pm ET.
• 16 Rounds, with 120 seconds between picks.
• Draft robot enabled - picks are made automatically for teams that let the clock expire.

Player Pool: AFC and NFC Players.
Positions: QB, RB, WR, TE, K, RB-WR-TE and DST.
Transactions: • Lineup deadline is 5 minutes before gametime for each player.
• Owners may set lineups.
• Add/drops are handled by a waivers process.
• The waivers process runs everyday until the season starts, at which time the process will run on Tuesday, Wednesday, Thursday, Friday and Saturday.
• Dropped players remain on waivers for at least 1 day(s).
• Owners may do trades.
• No trades can be made after the trade deadline of 11:59 PM ET 11/23/06.
(Click Here to set a reminder)
• Owners may make trades during the offseason.

Schedule: Playoffs start in Week 14 and last for 3 Weeks.
Fees: League Entry Fee: $80

Scoring: Head-to-Head, Points Based System.
Ties go to the team with more points from Reserves.
Scoring based on total stats each period.
Ties in the standings are resolved in this order: Winning Percentage, Head to Head Record, Total Points, Division Record, Points Against (Schedule Difficulty).

Scoring for Offensive Categories
FG - Field Goals 3 points
Plus 2 points for a FG of 40 to 49 Yds
Plus 4 points for a FG of 50 to 59 Yds
Plus 6 points for a FG of 60+ Yds

FL - Fumble Lost, Including ST plays -2 points
IKRTD - Individual Kick Return TD 6 points
IPRTD - Individual Punt Return TD 6 points
Pa2P - Passing Two-point Conversion 2 points
PaInt - Passing Interception -2 points
PaTD - Passing TD 6 points
Plus 2 points for a PaTD of 40 to 59 Yds
Plus 4 points for a PaTD of 60 to 79 Yds
Plus 6 points for a PaTD of 80+ Yds

PaYd - Passing Yards 0+ PaYds = .04 points for every 1 PaYd
Plus a 5 point bonus @ 300+ PaYd
Plus a 10 point bonus @ 400+ PaYd

Re2P - Receiving Two-point Conversion 2 points
ReTD - Receiving TD 6 points
Plus 2 points for a ReTD of 40 to 59 Yds
Plus 4 points for a ReTD of 60 to 79 Yds
Plus 6 points for a ReTD of 80+ Yds

ReYd - Receiving Yards 0+ ReYds = .1 points for every 1 ReYd
Plus a 5 point bonus @ 100+ ReYd
Plus a 10 point bonus @ 200+ ReYd

Recpt - Reception 1 point
Ru2P - Rushing Two-point Conversion 2 points
RuTD - Rushing TD 6 points
Plus 2 points for a RuTD of 40 to 59 Yds
Plus 4 points for a RuTD of 60 to 79 Yds
Plus 6 points for a RuTD of 80+ Yds

RuYd - Rushing Yards 0+ RuYds = .1 points for every 1 RuYd
Plus a 5 point bonus @ 100+ RuYd
Plus a 10 point bonus @ 200+ RuYd

XP - Extra Points 1 point

Scoring for Defensive Categories
BFB - Blocked Field Goals (ID/ST/DST) 3 points
BP - Blocked Punts (ID/ST/DST) 1 point
DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
DTD - Total Defensive and Special Teams TD 6 points
Int - Interceptions 2 points
PA - Points Against, Total Points Scored 0 - 1 PA = 20 points
2 - 6 PA = 15 points
7 - 13 PA = 6 points
14 - 20 PA = 4 points
21 - 27 PA = 2 points
28 - 34 PA = -2 points
35+ PAs = -5 points

SACK - Sack 1 point
STY - Safety 2 points
YDS - Yards Allowed 0 - 49 YDSs = 12 points
50 - 99 YDSs = 10 points
100 - 149 YDSs = 8 points
150 - 199 YDSs = 6 points
200 - 249 YDSs = 4 points
250 - 299 YDSs = 2 points

Constitution: Hello this is Brian Harwood writing, how's it going? I have started up a Kentucky vs. World draft league, first season on CBS For $80 for the entire season with a 12 team league the best teams from Kentucky vs. World will compete for the TITLE of Fantasy Football Champion.

It will be a 12 team league with a two-keeper system. You can keep up to two keepers each season but you will lose the draft pick you drafted them in this season for next season.

For example if you draft Shaun Alexander in the 1st round this season you will lose your 1st round draft pick for each season you keep him. If you do not wish to protect two or one players, you can simply retain all draft picks for the next season. If you keep a player that was signed as a free agent, you will sacrifice your 10th round draft pick. Each additional year you keep the player you will lose your 5th round draft pick.

The cost is $80 for the season, $400 will go to the tournament winner, $170 goes to the tournament runner-up, and $80 will go to the two division winners at the end of the regular season.

The information to log in is below.

When you log in, check out the rules section for more information on the league. The draft date will take place on Sunday, August 20 at 7:00 p.m. central standard time. The draft order will take place on August 7 with a Kentucky Derby style format. A random draft order 1-12 will be announced. The first team on the list has first dibs on draft position they want to select, the second team has second choice, etc. Draft position you want will be notified to me via email or message board post.

If you have any questions or comments, contact me at or call me at (270)-784-0357. Thanks and have a good day, BH

Trade system: Trade rule for this league:

They are effective the next scoring period, which is when one team accepts the trade the trading partner sends him. If a team does not agree with the trade...

Each team gets 2 protests for the year. You must PUT YOUR PROTEST ON LEAGUE MESSAGE BOARD WITHIN 24 HRS OF TRADE. NO OTHER WAY WILL BE ACCEPTED. If two team protests...just two it goes to a vote. Everyone votes and it needs a minimum 6 (50% of the league votes against it) veto to overturn. The voting period
is 48 hrs.

It will be conducted via the CBS home page poll. Whether a team protests is upheld or not, he burns one of his protests and remember you only get 2. Here is also a kicker...if you protest and you dont get the other needed to go to vote, you still lose a protest.

You can only make one trade with the same team per week (or seven day period). Maximum 8 players in any deal.
If your trade gets voted down you CANNOT trade with that team again until the following week (after seven days elapse) with restrictions. If your trade gets voted down Dr. Harwood will reverse the trade after the 48 hour period.

If your trade gets voted down and you want to try and trade with that team the following week(s) the following restrictions apply:

If it was a 2 player deal - 1 player must be changed
3 player deal - 2 players must be changed
4 player deal - 3 players must be changed
5 player deal - 3 players must be changed
6 player deal - 4 players must be changed
7 player deal - 4 players must be changed
8 player deal - 5 players must be changed.

Under no circumstances can a trade be posted again that involves the exact same players unless 4 weeks have passed. It is allowable then for things may have changed.
This new rule will work but it seems hard to understand at first.

Roster Limits
Status Min Max
Active Players 9 9
Reserve Players 7 7
Injured Players 0
Total Players 16 16
Position Min Max Tot
Active QB 1 1 3
Active RB 2 2 5
Active WR 2 2 5
Active TE 1 1 2
Active K 1 1 2
Active RB-WR-TE 1 1 2
Active DST 1 1 2
Illegal rosters score zero
points in standings.
Special Teams Staff
Special Teams Staff

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Joined: 9 Feb 2003
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