Here is a league I set up.
KFAN DYNASTY FOOTBALL LEAGUE CONSTITUTION v. 1.01
The KFAN Dynasty Football league is a dynasty league with a salary cap and player contracts. Owners retain each player until such a time as the player is released or his contract expires.
The KFAN Dynasty League uses an auction for player distributions. Each team is awarded a $200, with bids accepted in whole-dollar increments only. Teams will take turns bringing a player up to bid with a bid of at least $1. At no time during the auction may a team have fewer dollars than available starting roster spots. The highest bidder receives the player. Monies cannot be traded, sold, or redistributed in any manner during the auction. After the auction, any remaining unspent salary cap money is retained by the team and can be applied toward future use. Additional money is not granted to teams later in the season.
After the initial season, all free agents will be bid on except for rookies. The bid rules will follow the rules posted on MyFantasyLeague.com.
Each active KFAN team can carry from 13-50 players during the regular season. The off-season is defined as the first day following the Super Bowl until the first game of the NFL regular season. There is an additional 15 spots for every team to taxi squad players (including rookies).
Minimum roster requirements
Team rosters must have no less than 1 QB, 1 RBs, 1WRs, 1W/R, 1W/R, 1 TE, 1 K, 1 DT/DE, 3 LB, and 2 CB/S at all times during the season. All teams must also have at least 13 players on their active roster at all times during the regular season.
Taxi Squad players
Owners may designate at the most 15 offensive and defensive players as being on his "Taxi Squad." These players must have a minimum current-year salary of $1. These players can become active at any time. Moving a taxi squad player to to the active squad must not violate the contract rule. Once moved from the taxi squad to the active squad, they are no longer eligible to be placed on the taxi squad.
A taxi squad player's salary does apply to each team's salary cap.
Drafted Rookie Salaries
Round 1: $8
Round 2: $6
Round 3: $2
Drafted rookies will be handled as follows.
You can sign your rookie immediately for as many years as you like for the draft salary based on the round he was drafted in.
If you choose not to activate him immediately, he will take one of your taxi squad slots. You may activate your rookie at anytime during the regular season. A rookie activated during the regular season will be given a 1-year deal for his draft salary and is moved to active roster status. This means at the end of the year, that player becomes a free agent unless resigned.
Injured Reserve (IR)
A player can only be placed on IR if he is designated so by the NFL. An injured player that is not out for the season cannot be placed on IR. Any IR player on this list is to stay there for the entire season. Players on IR do not count against the team contract cap but DO count against the salary cap. Players on IR must be activated before the date to submit final roster moves or they will be dropped from the team. There are 10 IR slots.
The salary cap will be set at $200. Player salaries can be increments of $1.
Each player in the league that is owned has a contract with the team he is playing for. The entire contract total for each team must stay under the $200 salary cap.
To prevent teams from keeping a player for too long and making free agency something worth having, there is a contract cap of 60 years. This means all players under contract, excluding the taxi squad players, must be under this contract cap at all times!
Assigning Initial Contracts
Initial player contracts are to be “negotiated” by each owner. After each owner drafts a player, trades for him, or acquires him from FA,, he must sit down and "negotiate" a length of a contract at the price he paid for the player. There is no maximum number of years for any player but the owner must stay under that contract cap!
Basic Contract Structure
A player can be signed for however many years the owner sees best suits his organization. This is referred to as the FIRST contract. The owner signs a player of the number of years times the salary price. So a 5-year deal with a draft salary of $5 is a 5-year/$25 contract
Example: Team A signs Player Z for $5 in the auction. He wants to sign him for 5 years. Here is the contract for Player Z:
Year 1: $5
Year 2: $5
Year 3: $5
Year 4: $5
Year 5: $5 Total: 5 years, $25
A player's contract can be extended after the FIRST contract runs out. This is known as the SECOND contract. A players contract can only be extended ONCE per contract. This does not apply to the initial rookie year, Trade, or FA pickup. For example, you activate a rookie from the taxi squad position. You will have the option to sign him to a longer contract at the end of the season and it will not count towards this rule. The most you can re-sign a player for is TWO (2) years. The owner will pay a 50% increase on the player’s current Salary. Any fractional values will be rounded up the nearest $1 increment.
Example: Continuing the Team A, Player Z example...say he wants to resign Player Z for 2 more years after the FIRST contract runs out. His contract would look like this:
Year 1: $5
Year 2: $5
Year 3: $5
Year 4: $5
----EXTENDED TWO YEARS----
Year 5: $ $8 <- Salary goes up 50% to $8.
Year 6: $ $8
Releasing or trading a player under contract
If you release a player on a 1-year contract, you will be penalized 50% of that contract value for the current contract year. If you release a player with a multi year contract, you will be penalized 100% of the current year's salary. The minimum penalty is $1. Any fractional values will be rounded up the nearest $1 increment.
Example 1: Player Z is in a 1-year deal and breaks his leg and is out for the year. He has a $12 1-year contract. The team can release Player Z and be penalized $6 towards the salary cap.
Example 2: Player Z is a 4-year deal and breaks his leg and is out for the year. The contract is $12 per year. The team can release Player Z and be penalized $12 towards the salary cap.
If a player is dropped or traded during the regular season, the player's contract year(s) will not be counted against the current year contract cap.
Any player can be traded including a player on the active, practice, or rookie hold.
Retirement and career ending injury clause
If a player under a multiple year contract retires unexpectedly (i.e. Ricky Williams) or suffers an unforeseen career ending injury, that player may be dropped from a roster for a penalty of 25% of the current year contract amount. The current year begins the day after the Super Bowl. The player only receives the 25% rule if they have two or more years remaining on their contract. If they are in their final year, the penalty will be 50%. If they are in a 1-year contract, the penalty will be 100%.
Example 1: Player Z is in a 3-year deal for $10 a year and retires at the end of year one. The team can release Player Z and be penalized $3. Any fractional values will be rounded up the nearest $1 increment.
The rookie draft will begin at a predetermined time in the off-season. The draft will consist of 3 rounds, and will be a repeating style draft (the same team picks first in each round, and the order remains the same). The order will be determined based on the final standing from the previous year. The commissioner will dertermine ties. Each manager will have 24-hours to make a selection, although they are urged to make a selection as soon as possible to keep the draft moving. If one is not made in this time period, the next person in line may step in and pick “out of turn.” The manager that missed the pick may make it up at the end of the draft. A team has the right to forfeit a pick if they choose.
These players are now added to the taxi squad list.
Trading Draft Picks
Trading draft picks for the draft is legal but you can only trade picks for the upcoming, or following years draft. No trading for picks 3 years from now. You may trade draft picks for players during the trading period.
Free Agency – Off-season order of events
1. After the Super Bowl the free agency pool is locked until the commissioner posts a date that is will be reopened
2. A second cutoff date, to be determined the Commissioner, will be referred to as the “goodbye” cutoff date. All players must be dropped who no longer have a contract and/or you are not resigning.
3. A third cutoff date, to be determined by the Commissioner, will be referred to as the Final Cutoff Date. All roster moves must be completed by this date at midnight. This includes contract negotiations with free agent players, contract extensions. This date officially signifies the start of the new season for the salary and contract caps.
Example: Team A has 22 players on the roster with no cap room left and no contract room left (He has spent all $200 and is using all 60 contract years). He wishes to resign player Z to a two-year extension. The new deal will not take effect until midnight of the third cutoff date. This will free up the space to resign Player Z without any contract penalties.
After the third cutoff date, teams may select free agents to bid on.
Note: The Rookie draft will be sometime after the 3rd cutoff date.
There will be no waivers. All free agent players will be bid on per the auction rules.
Each team is responsible for keeping track of their rosters, active players, taxi squads, IR players, salary cap and contract years. The commissioner will also keep track of the rosters and try to alert any teams of possible violations. Do not rely on the commissioner to find mistakes for you. If owners "overpay" on free agents in terms of going over the salary cap or contract years, the punishment will be a forfeit of that free agent player, and $1 in salary cap fines for the following year. If owners activate a player that violates their 50 active player roster, that player will not count for any days that they were activated, and a $1 in salary cap fines for the following year. If the activated player violating the 50 active roster limits is a rookie, he will be considered activated for the season.
Weekly Transaction Period
Transactions may occur at any time. Remember that if the auction is not over by the time the game starts you will not be able to use the player.
The trading deadline is Thanksgiving Day before the start of the first game. Trading can be resumed in the off-season on the day after the Super Bowl.
The Commissioner will review trades. The commissioner will evaluate the trade on a timely basis.
*Any attempt to dump players, stack teams or conduct trades otherwise viewed as one-sided, unethical or involving the exchange of money are strictly illegal and are subject to a league vote for possible removal from the league.
When a player is traded the new owner must put him on his active roster if he was on the active roster of the previous manager. If the player was on the taxi squad of the previous manager, the new manager has the option to put the player on his active or taxi squad. When a player is traded to a new team the new owner has the choice to re-sign him to a longer-term deal at the end of the year, regardless of whether or not the previous owner did so.
Tiebreakers for playoff seeds and division winners are determined in the following order:
2. Division Record
3. Total Points
4. Most points allowed
5. Head-to-Head points
Playoffs are single elimination from week 14 through week 16. Six teams make the Championship bracket with the top two division winners receiving byes for the first round of the playoffs. The other four teams are ranked 3 through 6 based on winning record. The 6 teams that do not make the Championship bracket are placed in the Consolation Bracket. They will be seeded on there winning record.
Transactions in playoffs
Trades are not allowed in the playoffs. Teams can still pick up free agents but if you pick-up a player you must pay him for the whole season. Keep in mind; you are going to want to leave some room under your starting salary cap to make room for moves such as this over the season.
The commissioner will have the discretion to bring up league votes. The commissioner will decide all tie votes.
Time & Date Stamps
Will all be based on MyFantasyLeauge.com.
The Commissioner makes the final decisions in all cases.