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FREE 12-team Live Auction with NEW Concept

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FREE 12-team Live Auction with NEW Concept

Postby jaroche6 » Wed Aug 09, 2006 12:09 am

I am starting a free 12-team live auction league that runs through a new concept. We are currently at 7 owners. The draft will be held at http://www.fantasyauctioneer.com sometime in late-August, this will be up for vote. Here is a synopsis of the league:

Outside of the insane simulators that tend on the side of too much reality, i.e. gamedayritual.com, this will be the most realistic and challenging fantasy football game, and cheapest, on the market. In Fantasy Football: GM and Coach (FFGMC), you will serve as the GM and Coach. Most fantasy leagues only provide owners with the ability to draft players and set a basic lineup with basic rules and scoring. In FFGMC, you will have the ability to choose your team’s tendencies, i.e. whether you’re a passing team or running team, which aspect of the game you want to give more prevalence based upon your roster. You won’t have to worry about last minute injuries, leaving that injured running back in and receiving a fat 0. The scoring system accounts for more prevalent statistics that aren’t found in other games, such as pass efficiency, yards per pass and carry, dropped passes, tackles for a loss, passes deflected, etc. New positions are added to make this game as close as possible to REAL football, such as Punter and Special Teams performance. Before the season, you’ll participate in an auction to select the talent to build the best possible REALISTIC football team.

We have a deep roster:

QB, RB, RB, WR, WR, TE, RB/WR, DT, DT, DE, DE, MLB, OLB, OLB, CB, CB, S, S, K, P, ST

Here is a brief description of how the tendencies work:

Do you want to pass the ball or run the ball? Based on your roster which would provide for the most success? Or do you just want to play it safe with a balanced attack? Each week you decide how you want to attack! With tendencies, you have the ability to optimize your team’s performance. If you choose to 1.5 Pass and 0.5 Run, the total production of your Passing Offense will be multiplied by 1.5, while the total production of your Rushing Offense will be multiplied by 0.5. You’ll also have the choice to play a 3rd RB or 3rd WR, as the flex position. Do you want to spread it out with 3-wide? Or do you want to pound the ball with a triple-headed running attack?

Passing Offense: QB, WR1, WR2, TE

QB x1
WR1 x1
WR2 x0.75
TE x1

Rushing Offense: RB1, RB2

RB1 x1
RB2 x0.75

Flex Offense: RB3 or WR3

RB3 or WR3 x0.5

Passing Defense: CB, CB, S, S, DE, DE

Rushing Defense: DT, DT, MLB, OLB, OLB

Options:

Pass Heavy: 1.5 Pass/0.5 Run, 1.4 Pass/0.6 Run, 1.3 Pass/0.7 Run

Balanced: 1.2 Pass/0.8 Run, 1.1 Pass/0.9 Run, 1.0 Pass/1.0 Run, 0.9 Pass/1.1 Run, 0.8 Pass/1.2 Run

Run Heavy: 0.7 Pass/1.3 Run, 0.6 Pass/1.4 Pass, 0.5 Pass/1.5 Run


If you have any interested, please feel free to email me at mailto:jaroche6@yahoo.com.

AIM: jaroche6
Yahoo Messenger: jaroche6

JR
jaroche6
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Postby jaroche6 » Thu Aug 10, 2006 12:15 am

bump
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Postby jaroche6 » Sat Aug 12, 2006 10:42 am

bump
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