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Week 1 GC: IND @ NYG

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Postby Bravos of Steel » Sun Sep 10, 2006 10:23 pm

Ryno23 wrote:This :10 run-off nonsense is ridiculous. Why play with different rules in the last minute of the game? Why?


unbelievable. What a horrible ending to a history making game.
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Postby tsunami001 » Sun Sep 10, 2006 10:24 pm

Ryno23 wrote:This :10 run-off nonsense is ridiculous. Why play with different rules in the last minute of the game? Why?


I think they put it in there so that teams without a timeout wouldn't purposely have a penalty just to stop the clock..
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Postby J.C.Fighter » Sun Sep 10, 2006 10:24 pm

So pretty much the refs decided the game ..... huh
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Postby KoopaTroopa211 » Sun Sep 10, 2006 10:25 pm

Ryno23 wrote:This :10 run-off nonsense is ridiculous. Why play with different rules in the last minute of the game? Why?


False start stops the clock at the cost of 5 yards
Ball spike stops the clock at the cost of a down

The 10 second runoff keeps linemen from deliberately causing penalties to stop the clock in tough situations.
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Postby Ryno23 » Sun Sep 10, 2006 10:26 pm

tsunami001 wrote:
Ryno23 wrote:This :10 run-off nonsense is ridiculous. Why play with different rules in the last minute of the game? Why?


I think they put it in there so that teams without a timeout wouldn't purposely have a penalty just to stop the clock..

I was getting ready to address this. The referee should have the ability, under such a stupid rule, to determine whether or not the offense is committing the penalty on purpose to stop the clock. That false start was clearly not on purpose, not when Manning is going to spike it to stop the clock.

This rule is one of the dumbest rules in sports history.
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Postby Ryno23 » Sun Sep 10, 2006 10:27 pm

KoopaTroopa211 wrote:
Ryno23 wrote:This :10 run-off nonsense is ridiculous. Why play with different rules in the last minute of the game? Why?


False start stops the clock at the cost of 5 yards
Ball spike stops the clock at the cost of a down

The 10 second runoff keeps linemen from deliberately causing penalties to stop the clock in tough situations.

So what? If the offense wants to give up 5 yards to stop the clock late in a game, what's wrong with that?
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Postby maddog60 » Sun Sep 10, 2006 10:27 pm

The Colts might find a running game if they give Addai the ball more often. Wow Rhodes was doing poorly.
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Postby deluxe_247 » Sun Sep 10, 2006 10:37 pm

well, peyton and tiki killed me in my money league tonight (that and heath miller the other night)

oh well....a lot of season left to go ;-D

hopefully SA will start picking it up :-P
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Postby nameless1 » Sun Sep 10, 2006 10:37 pm

I thought the Giants actually looked stronger overall then the Colts, but those solid early drives with no points cost them the game. I'd be worried about the D if I was a colts fan, no one was making tackles on the first hits.
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Postby flotsamnjetsam » Sun Sep 10, 2006 10:46 pm

Penalties and some phantom calls by the refs really killed the Giants in this game. That offensive interference call on Carter at the end was a horrible call. Shockey not getting out of bounds didn't help either. I thought that the Giants looked really good overall and I think Indy looked only so-so compared to last year. They are really going to miss Edge this year. The Giants rush D is tough so maybe Indy will rush better against other teams, but if they don't I think they're screwed.
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Thanks to deluxe_247 for the awesome sig!
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