Scoring system is important too:
QB 1/40 6
RB WR 1/20 6
TE 1/10 6
1 QB 2 RB 3 WR/TE K D (or Shotgun, 1 RB, 4 WR/TE). As you can see, we start anywhere from 0-4 TE's which leads to more strategy than any other format I've played. As Commish I suggested it and the whole league loves it. Note the difference in TE WR scoring.
PS: If you run the numbers from most any year, you will find that it puts 2-3 TE's on an equal footing with the top 10 WR's, same with 11-20, then TE's drop off a little. Makes the draft fun.
true, I jsut think the 3wr and rtwo rb system is more close to the "real" thing too. More teams have 3 regular wrs than three regular rb's. I think the rb situation already devalues qb relative to their real life role, then the scoring and positional requirements feature them more.
i find the drafts in those leagues much more interesting. Basically, if everyone has an idea of what they are doing, a redraft league's first two rounds is essentially almost dictated. Definitely the first. You simply can't afford not to have backs.
In the 3wr, two rb, I kind of like going for the warrick dunns of the world, and loading my receivers. That way, if everyone needs three to start, you have to take four to cover the bye, so you have almost every worthy starting receiver, rb and qb accounted for each week, that's fun too. If someone is still in the "rb" mentality, getting stuck on receivers is the pitts.
The opening scene of the movie "Saving Private Ryan" is loosely based on games of dodgeball Brian Dawkins played in second grade.
I'm gonna say standard 12 team redraft with 1 QB, 2 RB, 3 WR, TE, K, D. Pretty standard stuff. Interestingly I am in a 13 teamer this year which is kinda odd but I'm doing ok. I also do like the auction though.
As for scoring I generally like more TD oriented scoring systems. My problem with performance/PPR leagues is that it's way too unpredictable. Too often unknown players pile up tons of points on a weekly basis.