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Interesting scoring system, rewards efficiency

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Interesting scoring system, rewards efficiency

Postby thelimey » Sat Jan 27, 2007 2:16 pm

In the league I was commissioner in this season I thought I'd try add a few things to make the scoring reward more effiecient performances instead of just brute force:

QB's
completions +0.5 pts
incompletions -0.75 pts
net result is that a completion % above 60% gets extra points, below loses

Eg assume two quartebacks put up the same yardage and Td's but have differnet completion rates:
qb 1 goes 20/30, gets +10 (20 completions) - 7.5 (10 incompletions) = +5 pts
qb2 goes 20/40 gets +10 (20 completions) - 15 (20 completions) = -5 pts

RB's
rushing attempt -0.42 pts
rushing yards 1 pt / 10 yds (note when you add the regular rushing yardage of 1 pt / 10 yds you'll get a total of 1pt / 5yds)
net result is rb's with a rushing average above 4.2 get bonus pts, below lose

eg rb 1 rushed for 100 yds on 30 carries gets +10 (yds) -12.6 (carries) = -2.6 bonus pts (+10 pts for regular yds = +7.4 total pts)
rb 2 rushed for 80 yds on 16 carries gets +8 (yds) - 6.72 (carries) = +1.28 bonus pts (+8 pts for regular yds = +9.28 total pts)

I wanted to do something similar with wr's but the problem that rb's have a far smaller yds/rec and so if I had something for that rb's would always be at a disadvantage.

I think the rb thing worked okay but the qb scoring may have been a bit excessive (the example I gave almost produced a 2 td swing in scoring), halving it would seen about right. What does everyone else think, is it too complicated or does it introduce a nice added bit of strategy?
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Postby joelamosobadiah » Sat Jan 27, 2007 2:51 pm

MEH, I don't really care for things that change up the strategy THAT much. Yes, it is good for the fact that it better reflects the better real-life performances into fantasy points, but your research has to be TOTALLY different than any other leagues. For that reason only, I don't really cafe for it, but that's just my opinion. :-/ ;-D
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Postby flotsamnjetsam » Sat Jan 27, 2007 11:29 pm

Overall I like the concept but I think that's a little over the top. To me the scoring system really doesn't matter in a sense. What I mean is that all you need to do is set a scoring system that the league agrees on. Then once you know the scoring system you can draft accordingly. 1 PPR will make the WR's worth more, 6 points per passing TD will make the QB's worth more, etc. I just think that with the system you have it's a lot harder to figure out what positions are worth more & less. Nothing wrong with it at all...just makes things more complicated. But like I said, if you like it and the league likes it...that's all that counts! ;-D
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Postby dgan » Sun Jan 28, 2007 2:41 am

Sounds like someone has Chad Pennington. ;-D
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Postby Axl's Army » Thu Feb 15, 2007 10:55 pm

Even for me - one of the more analytical people I know - that's overthinking things.

I'll bet your league loved those rules - not.
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