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League Idea: Weekly Salary

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League Idea: Weekly Salary

Postby Felix the Cat » Mon Apr 23, 2007 5:29 am

A simple outline of the rules:

-At the beginning of the year, you receive some amount of money... say, $100k.

-Each player must be paid a salary each week. The salary will be set through an auction process. (Initial draft is auction format, free agent/waiver bidding is through an auction process each week.)

-Each team must always have enough money remaining to field a full team of starters at the minimum salary for the remainder of the season.

-The maximum salary for a player is the maximum that could be paid for the rest of the season by a team in order to remain in compliance with the above team salary restriction.

-If a player cannot be legally paid for the upcoming week, he is automatically dropped. If a team bids an amount on a player that they cannot legally afford, the bid is ignored. If a team wins bids on multiple players and thus would be above the legal maximum, players are signed from the highest bid down, and any unsigned players are then signed by the next highest bidding team. Repeat ad nauseum. The commissioner will maintain an updated list of team financial information in a prominent place in the league forum.

-Player salaries do not decrease. Period. If a player is released, the minimum bid on him will be the salary that he was released at.

-This should go without saying, but each team must field a full roster each week. If a team attempts to begin the week without a full roster, the lowest-scoring active player(s) with a score above zero for the season at the relevant position(s) will be signed at the minimum salary and will be fielded for the team.

-Penalty for releasing a player: an amount equal to his salary must be paid in full the next week. If this amount cannot legally be paid, as much as possible is.

-Salaries are considered paid at the kickoff of the first game of the week. (Therefore, no salary is paid until the kickoff of Week 1 games.)


Maximum team and individual player salaries per week. (Week = prior to that week's games. Therefore, initial draft/preseason moves are under week 1.)
This assumes a standard roster of QB, RB, RB, WR, WR, WR, TE, W/R, K, DEF, $1 minimum salary and a $100k initial bankroll. These are also theoretical... each team will have one of these, updated each week by the GM, reflecting their individual team financial situation.

Week - Weeks Remaining - Team - Player
1 - 16 - $99,840 - $6,240
2 - 15 - $99,850 - $6,656
3 - 14 - $99,860 - $7,132
4 - 13 - $99,870 - $7,682
5 - 12 - $99,880 - $8,323
6 - 11 - $99,890 - $9,080
7 - 10 - $99,900 - $9,900
8 - 9 - $99,910 - $11,101
9 - 8 - $99,920 - $12,490
10 - 7 - $99,930 - $14,276
11 - 6 - $99,940 - $16,658
12 - 5 - $99,950 - $24,987
13 - 4 - $99,960 - $24,990
14 - 3 - $99,970 - $33,323
15 - 2 - $99,980 - $49,990
16 - 1 - $99,990 - $99,990
17 - 0 - $100,000 - $100,000


Thoughts? There's all sorts of interesting dynamics here. Do you bid near the max on someone you think will be a stud in the initial auction and then pull a monster trade later in the season because his salary number will be comparatively less? How much leeway do you want to leave yourself for free agent bidding? Do you load up on sleepers and hope that someone's willing to trade you the house when you have next year's Marques Colston on your roster at a $1 salary? Etc.
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Postby spodog » Tue Apr 24, 2007 5:48 pm

sounds ok if you have as much time on your hands as the fantasy baseball crowd.

I wouldn't do it, but I'm sure some would enjoy.
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