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Rules and Settings

Postby mattb47 » Fri Apr 27, 2007 9:36 pm

League Rules:

Starting Requirements:
  • 1 QB
  • 2 RB
  • 2 WR
  • 1 RB/WR/TE
  • 1 TE
  • 1 K
  • 9 IDP starters in one of the following formations:
  • 4-3 (4 DL, 3 LB, 2 DB)
  • 3-4 (3 DL, 4 LB, 2 DB)
  • 5-2 (5 DL, 2 LB, 2 DB)
  • Nickel (3 DL, 3 LB, 3 DB)
  • Dime (3 DL, 2 LB, 4 DB)
  • Prevent (3 DL, 1 LB, 5 DB)

Scoring system:
Negative and partial points will both be used.

Passing:
  • 1 pt for every 25 yards passing
  • 6 pts for every passing TD
  • -2 pts for every INT
  • 2 pts for 2-point conversions

Rushing:
  • 1 pt for every 10 yards rushing
  • 6 pts for every rushing TD
  • -2 pts for every fumble
  • 2 pts for 2-point conversions

Receiving:
  • 1 pt for every 10 yards receiving
  • 6 pts for every receiving TD
  • 0.5 pts for every reception
  • 2 points for 2-point conversions

Kicking:
  • 3 pts for every FG 30-39 yards
  • 4 pts for every FG 40-49 yards
  • 5 pts for every FG 50+ yards
  • 1 pt for every PAT
  • -1 pt for every missed PAT
  • -1 pt for every missed FG 0-39 yards

Defensive Players:
  • 1 pt for every solo tackle
  • 0.5 pts for every assisted tackle
  • 2 pts for every sack
  • 2 pts for every INT
  • 2 pts for every forced fumble
  • 2 pts for every fumble recovery
  • 6 pts for every TD
  • 5 pts for every safety
  • 5 pts for every blocked kick

Schedule:
  • 13-week regular season, 3-week playoffs.
  • 6 teams advance to playoffs (3 division champions, 3 wild cards).
  • No. 1 and No. 2 seeds will receive a Week 14 bye.
  • Schedule consists of 6 intra-division games (2 vs. each team) and 7 inter-division games.

Playoffs:
The playoffs will consist of 6 teams, starting in Week 14 and ending in Week 16. The top 2 division winners (by record, with ties broken by total season points scored) will get first-round byes and the third division winner receives the No. 3 seed. The three wild card spots go to the three best records remaining, with total season points scored serving as the tiebreaker.

Salary cap:
The salary cap will be $88 million. This includes all offensive/defensive players and rookies selected in the rookie draft. You may have up to 35 players on your roster (+2 Injured Reserve Slots) as long as you stay below the salary cap. At no time, regular season or offseason, will you be allowed to be above the salary cap.

Injured reserve:There are two Injured Reserved roster slots. These slots do not count against the 35 man Active Roster Limit. Only players placed on Injured Reserve by their respective NFL teams are eligible. The contract for these players will count against the cap.

During the offseason, rosters will temporarily expand from 35 players to 40 players, mainly to allow for the inclusion of drafted rookies. Teams will then have until a pre-determined date to "cut down" to 35 players again.

Please note that ALL drafted rookies must still be signed to contracts (per the league rules), all cut players are subject to contract buyouts per the league rules (unless that player has been designated an Anti-franchise player), and at NO time may teams go over the salary cap.

Drafting:
Draft orders from year to year will be the opposite of the final standings. The playoff teams will draft based on playoff finish/final standings (Super Bowl champion selects 12th, runner up selects 11th, and so on). These rookie drafts will be NFL style drafts - 4 rounds, including both offensive and defensive players. The rookie draft each year will use the following values:

  • Round 1 (Picks 1-6): $4 million
  • Round 1 (Picks 7-12): $3 million
  • Round 2 (Picks 1-6): $2 million
  • Round 2 (Picks 7-12): $1 million
  • Round 3: $.5 million
  • Round 4: $.2 million

Salaries:
Each salary for a player has 6 parts: Base salary, length of contract, average yearly salary, total salary, the amount you plan on paying that player each season, and whether or not they have a no-trade clause (NTC) as part of their contract.

Base Salary:
This is the starting point for each player’s contract - the number is determined by the round the player is drafted in by using the breakdown above.

Length of contract:
Each player can be signed to a contract of anywhere between 1 and 5 years. Once you sign a player to a contract, you must honor the remainder of the contract agreement or cut that player and take the appropriate cap hit. Here is how much it costs to sign your draft picks (FAs/resigned veterans are not subject to additional base salary per additional year) to the number of years (1-5) for which you would like to sign them:

  • 1 year: No additions
  • 2 years: Add 10% of base salary
  • 3 years: Add 20% of base salary
  • 4 years: Add 30% of base salary
  • 5 years: Add 40% of base salary

Example:
Player drafted in the first round of the rookie draft:
Base Salary = $4 million
Length of Contract = 5 years
Average Yearly Salary = $4 million + (40% of $4 million, which is $1.6 million) = $5.6 million/year
Total Salary = $28 million ($5.6 million x 5 years)

Average yearly salary:
As can be seen above, this is the amount the player will receive each year on average after you factor in the adjustments for the length of the contract.

Total Salary:
This how much the entire contract is worth, which is computed by multiplying the average yearly salary by the number of years in the contract.

Amount paid to player each year:
You are permitted to divide up the entirety of the contract any way you wish to do so as long as you never exceed the salary cap for the given year. All contracts must either increase or decrease or stay the same throughout the life of the contract. They cannot increase and decrease throughout the contract life. Note: Back-loaded contracts may not exceed 60% of the total salary in the final 2 years of a 4- or 5-year contract. For example, if you want to sign someone to a contract like this for a total amount of $60M, the breakdown could not exceed 8M;8M;8M;8M;28M. This does not apply to 1-, 2- or 3-year contracts.

Examples:
  • 5.0/4.0/3.0 - good
  • 5.0/5.0/3.0/2.0 - good
  • 1.0/2.0/2.0/4.0 - good
  • 2.0/2.5/3.0 - good
  • 2.0/1.0/4.0 - bad

No Trade Clauses (NTC):
A no-trade clause(NTC) can be added to a salary for rookie contracts or re-signs. If you choose to do this, 25% of the player’s salary each year will be taken away. The player in question must have a base salary of at least $1 million to be eligible. If you choose to trade a player with a NTC attached, you will be required to pay the remaining money saved by using the NTC (minus the years that player spent on your team) in one lump sum in the form of a cap hit. After the trade, the player’s salary will remain the same as what it was after the NTC was attached (and the player will continue to carry and NTC tag in their contract).

Example:
(Continuing with the previous player as an example)
Yearly salary = $5.6 million
With NTC attached = $4.2 million (5.6 – (5.6 x 0.25))
Old total salary = $28 million
New total salary = $21 million
Total savings = $7 million

If traded after 2 years of the contract, the owner trading this player would then take a cap hit of $2.1 million (total savings left from NTC with one year remaining on the contract). Cap hits can be negotiated between the teams as a part of any deal, so if the team receiving the player wishes to help with the cap hit as a part of the deal they may do so.

Releasing a player:
There are only a few ways to get out of a contract agreement. The first is to release the player to waivers, once you do this you will incur the appropriate salary cap penalty unless someone else claims that player off of waivers within one week. If the player is claimed (and signed) from waivers within that time no salary cap penalty will be assessed.

Note: Any salary cap penalties for releasing players will be applied immediately after that player's release, and then removed if the player is claimed within one week, to prevent any team from inadvertently exceeding the salary cap.

Off-season cuts:
  • When you cut a player in the offseason, you will be required to pay 50% of the yearly average of the remaining contract.
  • "Anti-Franchise Tag": Each offseason one player may be designated by each team as the "Anti-Franchise Player". This player may then be cut with no buyout.

In-season cuts:
If you cut a player during the season, you receive that player’s contract back that has not been used for that season. For example, if a player only played 2 games for you out of a 14 game season, that player only receives 15% of their contract because they only were on your team for 15% of the games. You would receive 85% of the contract back but the cost applied as in the case for off-season cuts increases from 50% of the yearly average of the remaining contract to 75%. So you would still be required to “buy out” the remainder of the contract (excluding the year you are in).

  • Teams wishing to cut a player during the season must post the player name and contract information in the player cuts thread in the league forum.
  • A Commissioner will calculate the salary cap ramifications of the cut and ask the owner to APPROVE or DENY the cut.
  • If the owner approves the cut, the player will then be removed from that team’s roster by a commissioner.

Trading:
The last way to get out of a contract is to trade a player. When you trade a player, you trade that player’s entire salary along with them. It is legal, as terms of a trade, to arrange for one player to pay part of the salary of the player(s) being traded. All trades must be approved by the commissioner(s). Since this is a dynasty league, trades can be made at any time of the season or off season.

Picking up a player

Contracts: The league minimum contract is 1 Year/$200,000.

Waivers:
  • All players are on waivers from 1 p.m. Eastern time on Sunday through 5 p.m. Eastern time the next Wednesday. Any player that is involved in an early game (Thursday-Saturday) will also be on waivers from the start time of their game. Additionally, any dropped player is on waivers for 48 hours from the time he was dropped.
  • To claim a player on waivers, post a thread in the league forum with the contract that you intend to offer that player.
  • Highest bidder wins the player. A Commissioner will add the player to the winning bidder’s roster.
  • Bidding ends 48 Hours after the last bid is placed. Should this 48-hour "window" extend past kickoff of the game involving the player or 1 p.m. Eastern time on Sunday (whichever is earlier) any player(s) won will not be awarded until the following Tuesday.
Example: A bid is placed on a player at 4 p.m. Saturday. If no other bids are placed that player will not be placed on the "winning" team until Tuesday morning, since the 48-hour "window" extends past the beginning of that week's games.

Contract tiebreakers are (in order):
  1. Total contract amount
  2. Average yearly salary

There must be a minimum raise of $50K to the avg yearly salary on contracts where the avg yearly salary is below $1M (on same length contracts only), and a minimum raise of $100K to the avg yearly salary on contracts where the avg yearly salary is above (and including) $1M (on same length contracts only).

Free agents:
  • Any player that clears waivers is considered a free agent and may be signed to a 1-year minimum contract (the only contract you can offer to a free agent) by any team with cap/roster space available.
  • Free agents are awarded on a first-come, first-served basis.
  • To claim a free agent, post the name of the player you wish to claim in the Free Agents thread in the league forum. A commissioner will then add the player to your team's roster.

Free agent bidding:
During the offseason, a FA Bidding process will start approximately 2 weeks prior to the rookie draft. Owners can bid on any current FA (non rookie). A bid must hold for 48 hours in order to win that player.

There must be a minimum raise of $50K to the avg yearly salary on contracts where the avg yearly salary is below $1M (on same length contracts only), and a minimum raise of $100K to the avg yearly salary on contracts where the avg yearly salary is above (and including) $1M (on same length contracts only).

Re-signing players:
To re-sign a player after his contract has run out, the base salary will be the average of the top 5 highest paid players at that position. If you choose not to re-sign a player, they will be up for free-agency bidding.

Revisions:
  • 9/23/07: Rules Edited by Kilroy1872 to include Rules concerning the acquisition of players.
  • 3/1/08: Rules Edited by Kilroy1872 to include Anti Franchise Tag, Offseason Buyout Reduction.
  • 3/14/08: Rules Edited by Kilroy1872 to include "Schedule".
  • 3/16/08: Rules Edited by Kilroy1872 to include Injured Reserve.
  • 3/27/08: Rules Edited by Kilroy to reflect change to Waiver Rules.
  • 5/26/08: Rules Edited by Kilroy to reflect change to NTC Rule.
  • 6/3/08: Rules Edited by Kilroy to include previously passed Roster Expansion Rule
  • 6/1/10: Rules Edited by Dream to include Waiver process for early games
  • 7/14/12: Rules Edited by WaCougMBS to show new flex position (RB/WR/TE), backloading maximum for contracts and clarified previous change to FA auction open times (48 hours)
  • 7/15/12: Rules Edited by WaCougMBS - updated format, cleaned up redundant or unnecessary wording and organized better organized topics (no rule changes made)
  • 7/28/12: Rules Edited by FNJ to include "minimum raise" rule on all auctions
  • 12/4/12: Rules Edited by WaCougMBS to clarify breakdown of playoff spots and tiebreakers
Last edited by mattb47 on Tue May 29, 2007 3:07 pm, edited 2 times in total.
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Re: Rules and Settings

Postby jayday » Tue May 08, 2007 8:35 am

mattb47 wrote:Passing:

1 pt for every 25 yards passing
6 pts for every passing TD

-2 pts for every INT
2 pts for 2-point conversions

Does this seem high to anyone? Isn't it normally either:

1 pt for every 25 yards passing
4 pts for every passing TD

or

1 pt for every 50 yards passing
6 pts for every passing TD

I'm fine if you guys want a QB favored point system...just thinking out loud here...
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Re: Rules and Settings

Postby The Balanced Man » Tue May 08, 2007 10:13 am

jayday wrote:
mattb47 wrote:Passing:

1 pt for every 25 yards passing
6 pts for every passing TD

-2 pts for every INT
2 pts for 2-point conversions

Does this seem high to anyone? Isn't it normally either:

1 pt for every 25 yards passing
4 pts for every passing TD

or

1 pt for every 50 yards passing
6 pts for every passing TD

I'm fine if you guys want a QB favored point system...just thinking out loud here...


I always normally play with the proposed settings at QB. It really doesn't favor QBs much, because in reality you are only going to have 12 QBs playing, and when you compare them to one another there isn't much difference. It may affect teams as a whole, but since everyone can play 1 QB, everyone should have the same advantage.

Got to make a good QB worth something since you start half as many, right?



Anyway:

Do we have to have the a certain number of players on our roster?

I say PPR 1 point.
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Re: Rules and Settings

Postby flotsamnjetsam » Wed May 09, 2007 12:08 am

jayday wrote:
mattb47 wrote:Passing:

1 pt for every 25 yards passing
6 pts for every passing TD

-2 pts for every INT
2 pts for 2-point conversions

Does this seem high to anyone? Isn't it normally either:

1 pt for every 25 yards passing
4 pts for every passing TD

or

1 pt for every 50 yards passing
6 pts for every passing TD

I'm fine if you guys want a QB favored point system...just thinking out loud here...



I never played 1/50. I usually like 4 points but it really doesn't matter IMO. Same thing with the PPR. I'm fine with .5 or 1. As long as the league agrees on a scoring system is all that matters. Once the scoring system is set you just draft accordingly. ;-D ;-D
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Postby dream_017 » Wed May 09, 2007 8:46 am

I have no problem with 1/25 and 6TD for QB
I prefer .5 PPR but would not complain with 1pt
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Postby m16a » Wed May 09, 2007 3:04 pm

anything with the PPR is fine with me, but for the sake of my brain, 1/25 and 6pptd if possible
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Postby Kilroy » Wed May 09, 2007 4:26 pm

dream_017 wrote:I have no problem with 1/25 and 6TD for QB
I prefer .5 PPR but would not complain with 1pt


Same here. ;-D
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Postby steelerfan513 » Wed May 09, 2007 5:20 pm

I'm fine with basically whatever passing scoring system we go with, and .5 or 1 PPR is fine with me as long as we have some type of PPR.
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Postby jayday » Wed May 09, 2007 6:18 pm

Let's go with it then. :-D

adjusts draft sheet
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Postby mattb47 » Mon May 14, 2007 8:26 pm

Sorry guys for not having been here in while. I had shoulder surgery and was recovering a bit from that and then i didn't have internet access until just now.

Balanced Man, to answer your question....

No, we do not have to have our rosters completely filled, you simply must have enough players to reasonably field a team. The way player contracts are dealt out keeps teams from being able to stack up with fewer roster spots being filled which is the reasoning for other contract leagues (which are strictly auction leagues for the most part) having to have all teams at the same amount of players.

I would really really prefer .5 PPR to 1 PPR because 1 PPR has always seemed to put far too much an emphasis on receptions. I don't believe that 1 reception should be equal to 10 yds, just puts too much value there I think. I like giving something for receptions, however, and so .5 ppr is what I prefer.
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