Exciting! NEW! Real Money Auction League! 12 teams $50! - Fantasy Football Cafe 2014 Fantasy Football Cafe


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Exciting! NEW! Real Money Auction League! 12 teams $50!

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Exciting! NEW! Real Money Auction League! 12 teams $50!

Postby tpflanz » Tue Jul 29, 2008 4:22 pm

$50 entry fee.

Basics:
12 team H2H
Each team will have $50 to spend in the auction. With the $50 each team must fill a full roster: 1QB, 2RB, 2WR, 1TE, 1FLEX (RB, WR, TE, K or DST), 1K, 1DST, 8 bench (any position). Auction will be in 25¢ increments. Any money not used in the auction will remain in each owner's account to bid on FA auctions.

After the auction owners may bid on free agents at 50¢ increments. When an owners wins an auction they will have 48 hours to pay for the player they have won (through PayPal). After 48 hours the player will be offered to the next highest bidder. If the 2nd highest bidder does not want the player, the player will become a free agent.

FA auctions will last throughout the playoffs. Upon the completion of week 12. FA auction increments will rise to $1.

If an owner wins the auction for a player and does not pay for him the owner will be fined $5 and will not be able to bid on players, set lineups, or make trades until the fine is paid.

A team may add as many players to the IR as they wish who are listed as "out" by the website. It will cost $2 to move a player to IR.

Owners will be allowed to make a deposit to be able to pay immediately for FA players they win in auction.

All money paid to the league will be paid out (minus the cost of the auction website - $27, and possibly website if I cannot find a free one that suits league needs)

Vote to pay out top 3 or top 4:
If top 3, payout schedule:
Champ - 60%
Runner-Up - 30%
3rd - 10%

If top 4, payout schedule:
Champ - 55%
Runner-up - 25%
3rd - 15%
4th - 5%

Scoring: Points
QB/RB/WR/TE/K:
Rushing/Receiving TD 6
Passing TD 4
Rush/Pass/Receive for 2pt conversion 2
Yardage - Passing .05/yard
Yardage - Rushing + Receiving .1/yard
Reception .5 per reception
Interception -2
Fumble Lost -2
Field Goal up to 39 yds. 3
40 - 49 yds. 4
50+ yds. 5
Extra Point (PAT) 1
Missed PAT -1

Defense/Special Teams:
(individual players do not score points while on D/ST)
2 points for every Interception
2 points for every Sack
2 points for every Fumble Recovered
4 points for every Safety
6 points for every Defensive TD
-6 extra points when total Points Allowed is between 43 and 100 (inclusive)
-3 extra points when total Points Allowed is between 35 and 42 (inclusive)
-1 extra point when total Points Allowed is between 28 and 35 (inclusive)
3 extra points when total Points Allowed is between 11 and 14 (inclusive)
6 extra points when total Points Allowed is between 7 and 10 (inclusive)
9 extra points when total Points Allowed is between 1 and 6 (inclusive)
15 extra points when total Points Allowed is exactly 0
tpflanz
Special Teams Staff
Special Teams Staff


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