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$50 14 Team League, League Safe, Drafts Sept 12 8pm et

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$50 14 Team League, League Safe, Drafts Sept 12 8pm et

Postby dmora » Fri Sep 11, 2009 9:37 am

If interested please email me at duanemora@gmail.com.

Here are the preliminary rules they may slightly changed based upon the league manager.

THE LEAGUE
2009 OFFICAL RULEBOOK

1. Overview: The entry fee for the League is $50. The League will consist of 14 teams/managers. The League regular season will extend from NFL Week 1 through NFL Week 13.

2. Draft: The League will hold a live draft every year on the first Saturday in September at a time to be determined. The draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion. There are no rules governing the number of players drafted at each position.
a. Time limit per pick: Each participant will have one minute and thirty-five seconds to make a player selection. If a participant does not select a player in the allotted time, the draft robot automatically makes a pick for an owner. The draft robot picks the top player listed in the owner's draft queue or the rank list, if the owner has not put players in the queue.
b. Trading of draft picks: Owners cannot trade draft picks.
c. Week one starting lineups: Each team will be required to submit their Week 1 starting lineups before leaving the draft. The Thursday night game will count in the League scoring. (If a team does not submit a Week 1 lineup, the Commissioner will determine your starting lineup based upon the Team's draft selections. After Week 1, if a team does not submit a starting lineup, the team's starting lineup will be that of the previous week.)

3. Roster requirements: Maximum of 20 players allowed per team.

4. Lineup requirements: Starting lineups consist of:
One QB
Two RBs
Three WRs
One TE
One Flex (a RB, WR or TE)
One PK
One Team Defense/Special Teams
a. League web address: Owners can access the League via the internet by going to http://www.nfl.com.
b. Lineup submission: Participants must submit all lineups on the website by 5 minutes prior to the scheduled kickoff time for the game in which the player will participate.

5. Scoring: An individual offensive player on any active starting roster will be credited points for scoring in the following manner, unless otherwise noted:
a. Passing:
Yards passing divided by 20 (e.g. 215 passing yards = 10.75 fantasy points).
4 points for every passing TD
Minus one point (-1) for every interception thrown
2 points for every 2-point conversion
b. Rushing:
Yards rushing divided by 10 (e.g. 89 rushing yards = 8.90 fantasy points).
6 points for every rushing TD
2 points for every 2-point conversion
c. Receiving:
Yards receiving divided by 10 (e.g. 112 receiving yards = 11.20 fantasy points).
6 points for every receiving TD
One point for every catch
2 points for every 2-point conversion

d. All other TDs:
6 points for any TD scored by recovered or returned fumbles, laterals, or any other means by which the NFL awards a skill position player (QB, RB, WR, TE, or K) an individual TD, except for kickoff and punt returns - no rushing or receiving yardage awarded for a TD returned on a fumble
e. Placekicking:
1 point for every extra point
3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter (e.g. a 43 yard FG = 4.3 fantasy points)
f. Team scoring (Defense/Special Teams)
1 point for every sack
2 points for every team takeaway (interception or fumble recovery) **
6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)*
2 points for every safety
5 points for every shutout
2 points for allowing between 1-5 points***
1 point for allowing between 6-10 points***
* TDs scored on "fake" FGs or "fake" punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punts do NOT count as a Defense/Special Teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not the team.
** A double turnover considered points for the recovering team's defense and special teams. Thus, a for example, team A's offense fumbles and team B's defense recovers, but then fumbles the ball back to team A's offense. In that scenario team A's defense and special teams (along with team B's defense and special teams) are both awarded a fumble recovery.
*** Any and all points scored against a team are points scored against the special teams and defense. Thus, as an example, a turnover by the offense returned for a TD is points against the special teams and defense.

6. Point calculations: Team scoring carried out to the hundredth (e.g., a team may score 94.75 points).

7. Free agents: Any active NFL player who is not on team is a free agent. The Commissioner may, in rare instances, remove a free agent who has been dropped by a team if the in the judgment of the Commissioner the player dropped would unfairly influence the outcome of the League or if there is suspected collusion.

8. Free agent acquisitions/blind bidding: The free agent system is a "blind bidding" process. Each team starts with $1,000 free agent "dollars" for the season and teams bid to acquire free agents on a weekly basis. The League does not inform teams of any of the other team's free agent bids until after the announcement of the winning bids. A team owner cannot bid on free agents once the team reaches the season long waiver wire cap of $1,000. Awarding of free agents begins with the highest bid by any team for a free agent. Once the League awards the free agent to the winning bidder, the League discards all other bids for that free agent as losing bids. Then the League considers the next highest bid by any team for the remaining free agents. The League awards the free agent to that winning bid and discards all losing bids for that free agent. This continues until the lowest valid bid remaining is considered. A team may acquire any number of players provided the team has not reached its season long wavier wire cap of $1,000. A team's roster must always consist of 20 players. All bids must be in increments of dollars (no cents). Teams acquire free agents only through the blind bidding system.
a. Bid priority: Bids processed in the order of the highest dollar amount.
b. Conditional bids or exceptions: A player can make certain bids conditional on the outcome of a previous bid. A player can invalidate a future bid if a prior bid is successful.
c. Player drops: For each bid, an owner needs to identify a player or a list of players the owner wants to drop if the bid is successful. To drop the player, the player must be on your roster after the League processes your previous bids.
d. Bidding period: The bidding process starts after the completion of Week 1 and ends at the conclusion of Week 13. The League accepts bids on the website from Tuesday 9am ET until Friday 8pm ET in each of those weeks. The website updates rosters by 9pm ET Friday night with the results of all successful bids. There will be no free agent pickups after the completion of the League's regular season.
e. Thursday night games: There will be two waiver wire periods for those weeks with a Thursday night game. The first period ends at 8pm on Wednesday night. The second period ends at 8pm on Friday night. Teams may bid on and/or drop a player who plays in a Thursday game. However, teams may not (i) place a Thursday player in their starting lineup retroactively in the case of picking up a player on Friday, nor (ii) drop a Thursday player from their starting lineup after picking up him up on Friday.
f. Tied bids: If there is a tie, the team that receives the player will be determined in order by:
1. Worst total points
2. Worst won/lost record
3. Worst previous week score
4. Worst QB points total to date
5. Coin toss
g. Available players: Teams may acquire players not on any roster, with one exception. No team may re-acquire players cut during Week 11 free agent bidding and Week 12 free agent bidding. This is to minimize potential collusion.

9. Trade between managers: To minimize the possibility of collusion, there will be no trading allowed.

10. League Structure: Each team will play the all other teams in the League once the first 13 weeks of the NFL season. That 13-game schedule will constitute the League regular season.

11. Playoff berths: The two teams with the best record in the League advance to the playoffs. The remaining six teams with the highest point total scored advance to the playoffs.
The tiebreakers for the best record in the League after 13 games are:
1. Total points during the regular season
2. Head-to-head won/lost record
3. Highest points against
4. Coin toss
If there is a tie for the highest point leader, the League used the aforementioned tiebreakers 2-5.

12. Playoff format: The first two teams seeded based upon record and the other six teams seeded based upon total fantasy points scored for the regular season. The League playoffs will extend three extra weeks, from NFL week 14 through NFL week 16.
a. Playoff Schedule: The schedule for each of the games from week 14 through week 16 is as follow:
1. Week 14
Game one – Seed # 1 vs. Seed #8
Game two – Seed # 2 vs. Seed #7
Game three – Seed # 3 vs. Seed #6
Game four – Seed # 4 vs. Seed #5
2. Week 15
Game one – the highest seed remaining after week 14 vs. the lowest seed remaining after week 14
Game two – the second highest seed remaining after week 14 vs. the second lowest seed remaining after week 14

3. Week 16
Game one – winner of week 15 game one vs. winner of week 16 game two

13. Award breakdown:
a. Best overall regular season record:
The team with the best regular season record awarded $25.
b. Highest total points scored for the regular season:
The team with the highest total points scored for the regular season awarded $25
c. League championship game:
The winner of the championship game awarded $500.
The loser of the championship game awarded $60.
d. Website fee:
The League uses $90 of the total entry fee to pay website dues.

14. Keepers: Any player on the team's roster at the end of the season is eligible for keeper status expect for players drafted during the three rounds of last year's draft.
a. Declaration of keepers: In order to declare a player with keeper status, Owners must send the post this declaration on the message board of the League's website. Owners must declare all keepers by August 1.
b. Draft pick loss: At the point of keeper declaration, the team automatically loses a selection in the upcoming draft. The draft pick lost consists of the three rounds above the keeper's selection round in the prior year's draft. For example, if a team selects Barry Sanders in round twelve in of the 2006 draft, it will cost the team its ninth round selection in the 2007 draft to keep Barry Sanders. Barry Sanders now has a draft value of round nine for the 2007 annual draft, therefore if the team wants to keep Barry Sanders for the 2008 season; it costs the team its round six pick in the 2008 draft. If a Team has two or more players with the same prior year selection round, i.e. blind bidding acquisitions, and wishes to keep multiple players the team must give up the next earlier draft selection round. For example, if a team acquires both Jerome Bettis and Shannon Sharpe in the blind bidding, the team must give up a twelve and a thirteen round pick in the 2007 annual draft. The league automatically assigns a player not drafted in the previous year's draft a previous year draft round of sixteen. To keep such a player, the Owner must give up at least a thirteen round draft pick. The draft pick value assigned to each player will not change for any reason during the season. Any drafted player waived during the season and acquired by any team via blind bidding later in the season still maintains their draft round value.
dmora
Monday Morning Quarterback


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