I see a lot of trade discussions for unequal numbers of players. For example, two-for-one, or three-for-two. How does your league handle that for the guy who picked up extra players. Let's say he does a trade that puts him one above the roster limits. Does he have to dump an extra guy before he can make the trade? Or does your website allow him to carry an extra player up until gametime (and he has to drop someone before games start)?
We use CBS Sportsline. Up until now, I've always tried to keep my trades 1-for-1, 2-for-2, etc.
12 Team Re-draft league Start 1QB, 2 RB, 2 WR 1TE, K, D/ST 1/10 yds Rec/Rush or 20 yds pass; 3/pass TD; 6/rush-rec TD
Don't pretty much all fantasy football host sites like that force you to pick a player to drop when you make an unbalanced trade like that and you'll have too many players?
mattb47 wrote:Don't pretty much all fantasy football host sites like that force you to pick a player to drop when you make an unbalanced trade like that and you'll have too many players?
i know Yahoo makes you specify a drop...i believe CBS and MFL will process the trade and let you carry an illegal roster, so i assume you could in theory carry extra player(s) until kickoff (pretty sure at kickoff if you have an illegal roster you get a 0)
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mattb47 wrote:Don't pretty much all fantasy football host sites like that force you to pick a player to drop when you make an unbalanced trade like that and you'll have too many players?
Every site I have ever used, including CBS, is set up like this.....
Maybe the OP has no experience with this since he has always done 1/1 trades..
I guess my next question is...why even bother with unbalanced trades? Why not throw in the player you would have dropped, and let the other guy decide what to do with them? That's what I do. For example, I might offer "my 2 guys X & Y for your stud Z plus anyone you choose".
12 Team Re-draft league Start 1QB, 2 RB, 2 WR 1TE, K, D/ST 1/10 yds Rec/Rush or 20 yds pass; 3/pass TD; 6/rush-rec TD
tjdoren wrote:I guess my next question is...why even bother with unbalanced trades? Why not throw in the player you would have dropped, and let the other guy decide what to do with them? That's what I do. For example, I might offer "my 2 guys X & Y for your stud Z plus anyone you choose".
Since you say why bother, what you are suggesting adds more steps to the process and either way there is the same outcome....
If you are asking him to throw in a player you don't want instead of him just dropping that player, you now have to either drop that player yourself and decide which player you would like to add, or you can just add a player....
If you want that player, of course it makes sense to just include him in the trade. If you are going to drop him anyways, why not cut the process of that player being placed on your team and dropped by you to add another player....either way works, im not sure why this is an issue....
Goody wrote: If you are asking him to throw in a player you don't want instead of him just dropping that player, you now have to either drop that player yourself and decide which player you would like to add, or you can just add a player....
Well, technically I'm asking him to throw in a player he doesn't want, which occasionally turns out to be a player I actually do want. But I don't want to ask for a specific player as the throw-in, because I don't know which players he likes the least...and I want to give myself the best chance of having him accept the trade (so I can get the main target player(s)).
But in general, I see what you are saying. I am probably making it a little more complicated that it needs to be. Especially when I am the one giving up fewer guys...I might as well choose my own players to drop, instead of throwing them in the package.
12 Team Re-draft league Start 1QB, 2 RB, 2 WR 1TE, K, D/ST 1/10 yds Rec/Rush or 20 yds pass; 3/pass TD; 6/rush-rec TD
mattb47 wrote:Don't pretty much all fantasy football host sites like that force you to pick a player to drop when you make an unbalanced trade like that and you'll have too many players?
No. Not all. MFL allows you to configure this so you can allow teams to go over the roster limit temporarily if you choose.