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32 Team Dynasty League needs GMs for year 2

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32 Team Dynasty League needs GMs for year 2

Postby nathanielwegman88 » Wed Jun 09, 2010 3:12 am

Basically; it's a "real life" type league. 32 GMs, etc..I'll list the rules below followed by the teams that are available. Keep in mind that some of these teams may have players who are RFA and can be signed long-term and may also have players who can be franchised this off-season.

Feel free to contact me either via PM here or
AIM - nathanielrwegman
Email - nathanielwegman@hotmail.com

Every team will have a general manager (GM) who will be responsible for all aspects of team management including drafting, trading, releasing and signing players, to create the best fantasy football team possible. The GM will need to understand these rules and plan their team's future accordingly.

The first year of the league had each team start with their actual NFL team's players and contracts (according to the "Rotoworld" website). Over time each GM's team will become their own as they make personnel moves and plan their future.

Each team has a forum and threads where GMs must post and maintain their team's roster (active, practice squad and injured reserve). They must also include the team's player count and total salary, including entire roster and any unclaimed waiver cap hits (see rules below). It is strongly suggested that each GM use a spreadsheet to maintain his roster and salaries.

Inactive GMs or those that cannot meet the league's requirements will be replaced. This is to keep the league as competitive as possible. It should not require much time, but this league does require a bit more work than your average Yahoo league.

Roster Limits:
Active roster limits are 40 players maximum and 25 players minimum (plus Practice Squad and Injured Reserve). The limits will be suspended each pre-season to allow teams to draft, trade, and make roster moves to prepare for each upcoming season. All teams must be back within the roster limits by midnight of the day of the last pre-season game.

Any team over the limit after the roster deadline will have players dropped by the TAB (every effort will be made to drop players in the best interest of the franchise). Any team under the minimum will have placeholder "players" added at salary of $500,000 for the current year. This "player" will count towards the salary cap for the rest of the year unless waived at the standard 20% cap hit (once the team is back over the minimum).

Once the roster deadline has passed, if any team acquires a player or players to go over the maximum (and it is not caught by the TAB beforehand), the added player(s) will be immediately dropped with a 30% cap hit to bring the team back to the roster limit. It is each GM's responsibility to remain within the limits.

Team Salary:
Every team has a $70,000,000 salary cap. Exceeding this cap will result in a penalty. Team salary includes the total of all players under contract (Active Roster, Practice Squad and Injured Reserve) plus any Salary Cap Hits for unclaimed waivers. Each team MUST maintain accurate salary totals and roster count on their team page. The salary cap will remain in effect year round. This includes the pre-season, so be careful while you may be temporarily over the roster limits.

If any team acquires a player or players causing them to go over the salary cap (via draft, trade or Free Agency pickup), the added player(s) will be immediately dropped with a 30% cap hit to bring the team back under the salary cap.

Free Agency:
There are 2 types of Free Agents, Unrestricted Free Agents (UFA) and Restricted Free Agents (RFAs). RFAs may be re-signed by teams according to the rules in the RFA section below. The one difference with the regular NFL, is that instead of allowing a franchise to re-sign all of its UFA's before the start of free agency, all UFA's except a designated "Franchise Player" will be moved into the free agent pool for open bidding. This is to create more active distribution of players and to create more opportunities for free agent signing before the NFL Draft.

The bottom line is, there is no way to sign your UFAs - you can place the franchise tag on one player, and the rest will be open for free agent bidding. Restricted Free Agency will occur prior to Free Agency and the Draft each pre-season.

Free Agency will end each season with our Super Bowl (week 16).

Minimum Salaries:
During free agent bidding, there will be a minimum salary baseline to make sure a player isn't being underpaid. Years within the league will be determined by nfl.com at http://www.nfl.com/players.

Years in the league (not including current year) - Minimum
0 - $230,000
1 - $305,000
2 - $380,000
3 - $455,000
4-6 - $540,000
7-9 - $665,000
10+ - $765,000

For example, if nfl.com shows a player's experience as "rookie" or "1st season", he will qualify for the minimum salary of $230,000. If nfl.com shows "2nd season", his minimum salary will be $305,000, etc.

Franchise Players:
Each year teams may assign a franchise tag to one player with an expiring contract. If that player is traded, the team trading the player may not Franchise another player that year. The team receiving the player may still Franchise one player and maintain both Franchised players for that year. If they choose to franchise either player the following year, the salary escalator and 3 year limit will still apply.
  • The same player may receive the franchise tag a maximum of 3 seasons in a row.
  • If a player is tagged 2 years in a row by the same team...he must be paid 130% of the franchise tag.
  • If a player is tagged 3 years in a row by the same team...he must be paid 160% of the franchise tag.
  • Franchise tags are based on the average salary of the 5 highest paid players at their position and will be determined at the end of each season for the following season.
  • Franchise tags are counted starting with the 2010 season.
Franchise Tags for 2010:
QB - 10,940,000
WR - 9,350,800
RB - 6,334,200
TE - 5,286,400
K - 3,270,000
DL - 7,319,800
LB - 7,010,600
DB - 7,132,400

Free Agent Bidding:
The process for signing a free agent is to create a new thread in the "Free Agency" forum with the player's name as the subject and a valid bid as the message. Each owner may reply with higher bids for the player in the thread. The bidding will end when 24 hours has passed since the last valid bid.

We'll use a point system every one million equals a point as well as every year. For example:

John Doe 4 Years @ $1,200,000 = 5.2 Points

We will have a maximum of 4 years that you can bid on a player and your math must be correct for the bid to be valid. The minimum raise for a valid bid will be $200,000 or .2 points. You have exactly 10 minutes to remove a bid on a player.

During the season, you must have space on your roster for the bid to be valid (remember, roster limits are lifted during pre-season). This means you must have less than 40 active players, or if the player is practice squad eligible, you must have room on the practice squad and no more than 40 active players. Players on waivers do not count towards your roster limit. You may conditionally waive a player in order to place a bid as detailed in the "Conditional Waivers" section below.

If you bid on a player and win him, and you are over the salary cap, then you have to cut that player and all players signed that day causing you to go over your cap, (not other players who were already on your roster). Not only will you have to release the player, you will also need to take on the cap penalty for releasing the player (30%), and if this also has you over the salary cap, you will have to continue releasing players until you are under.

Restricted Free Agents:
Restricted Free Agents (RFA's) are free agent players who have 3 or less years of NFL experience. Years within the league will be determined by nfl.com at http://www.nfl.com/players.

During each pre-season, teams may tender offers to their RFAs or let them become UFAs. Players that have been tendered offers will be available to other teams during the Restricted Free Agency bidding period. The team that previously held the contract to a RFA player has the right to match the winning offer from another team and retain the rights to the player. If the offer is not matched, the new team will acquire the player and must provide the original team with draft picks as compensation.

The tender amounts and compensation are as follows...
  • $455,000 tender -- 3rd round draft pick.
  • $600,000 tender -- 2nd round draft pick.
  • $800,000 tender -- 1st round draft pick.
  • $1,100,000 tender -- 1st and 2nd round draft picks.

Restricted Free Agent Bidding:
The RFA bidding process is similar to the UFA process. A thread must be created for each player with the tender amount and compensation. The RFA bidding period will last for 3 weeks. Once an initial bid is made for a player, other teams have 24 hours to raise the bid (same bidding rules as UFA bids). After 24 hours of non-bidding, the winning bid (the last valid bid) is the team that may obtain the rights to the player, unless the GM tendering the player matches the winning bid. The tendering GM has 48 hours to decide whether to match the winning bid or receive the compensation draft picks.

Note: Remember, the winning bid is the only bid that the owner of the RFA must deal with. Be sure to make a high enough final bid to actually force the owner to have to give him up, because there is no re-upping the player's contract afterwards. Don't complain that the bid was too low and you didn't know to make it higher. In other words, make every bid for your RFA target as though it would be the winning bid, even if is the first bid on the player.

Re-Signing Restricted Free Agents:
If one of your restricted free agents hasn't been bid upon, you have the opportunity to do two things. Either allow them to play out their current one year tender, or you can sign them to a contract length of up to four years.

There are only two requirements: the new contract must represent a salary increase from the tender given, and the contract being offered must be reasonable (4 year Max offer).

For example: Player A is a quarterback. In free agency, two quarterbacks were signed - one for $4 million, and one for $6 million. Using these figures, which represent the current market for a free agent quarterback, determine the talent level of your player in comparison to the money being offered on the market, and submit an offer to the commissioners in the Restricted Free Agent Signing forum (where you would typically bid on others' players).

Re-signing of players will work in the same format as trades, with at least three commissioners approving your player signing to a fair, and market respectable contract. You have two chances to have your contract approved by the commissioners. If it is approved, correct your team page with the new contract information as soon as possible. If you are denied the re-signing twice, then your player will have to simply play out their current tender offer and will then enter the market as a free agent next season.

Also remember, if you tendered a RFA, you still have to have the cap room to sign those players as well. So definitely be careful when you’re bidding on any Free Agents.

When you want to release a player, you post a thread in the waiver forum. Fellow GM's will have 48 hours to claim the waived player. If he is claimed, no salary cap hit will apply. If he is not claimed you'll have to release him at a 20% cap hit for the remainder of the contract. That means if you have him signed for 3 years, the salary cap hit will apply for each of the 3 years.

Waiver Claims:
Waiver claims must be posted on the waived player's thread within 48 hours. After 48 hours, the team with the highest "Waiver Priority" will be awarded the player and will assume the existing contract. It doesn't matter what order claims are posted. The team being awarded the player will then move to the bottom of the Waiver Priority. Priorities are reset each off-season in reverse order of finish (same as draft order).

Conditional Waivers:
If you are at the roster limit, you may conditionally waive a player in order to place a bid on a free agent (or to make a trade) which puts you over the roster limit. You must state that the player is "conditionally waived pending" winning the free agent auction on "X" player (or having the trade approved). Teams may claim this player like any other waived player. The difference is that you may reclaim the player if you are outbid (or the trade is vetoed). You have 24 hours after losing the bid (or having the trade vetoed) to reclaim your player. Teams may claim the waived player with the understanding that the waiver could still be canceled. You may only reclaim that player if you are outbid (or your trade is vetoed).

Unclaimed Waivers:
If a player is waived and not claimed within 48 hours there will be a 20% cap hit for every year of the contract. That player becomes a free agent, and the same rules apply to that player as they do to all free agents. The only difference is that the owner who released that player CANNOT bid. If the player is later released by his new owner, then the original owner can bid.

In order to make the league much more free-trading and to help increase activity throughout the league, there will be no cap hits on player trades. Since a trade improves both sides, there's no real reason to penalize either team.

Each agreed upon trade must be posted in the "Trades" forum. Both parties of the trade must post acceptance of the trade within a reasonable time (the poster of the trade is assumed to have accepted).

Trades must include the name, position and contract terms of each player involved, and the specific draft picks, along with any other conditions.

You must have salary cap available and space on your roster in order to trade for players. Players on waivers do not count towards your roster limit. You may conditionally waive a player or players to make room for your traded for players as detailed in the "Conditional Waivers" section.

Every trade must be approved by the seven league commissioners called the Trade Approval Board (TAB). It takes 3 votes to approve a trade. If there are 3 votes to veto or deny a trade before 3 votes to approve, the trade is vetoed. If either team does not have salary cap or roster space available to complete the trade, it will automatically be void.

TAB members cannot vote on their own trades.

Trade Deadline is December 14th each season at 11:50 PM EST.
Trading resumes after the Super Bowl.

NFL College Draft:
We conduct a 4 round Rookie Draft every season, using the reverse order of the fantasy football standings of the previous year. We will use Fantrax combined standings to determine the draft order for non-playoff teams, and playoff results for playoff teams (tiebreaker will be Fantrax regular season ranking for teams eliminated from the playoffs the same week).

Teams have 24 hours in round 1 and 12 hours for rounds 2-4, from the exact time the previous selection was made to make their selection or trade the draft pick. You must have enough salary cap room available to sign your draft pick(s) or the pick(s) will be forfeited and become Free Agents.

Trading of picks is allowed... and as always, all trades must go through the TAB to be approved. Draft picks may be traded up to two years in the future. For example, in 2009 you were able to trade 2009, 2010 and 2011 draft picks throughout the 2009 playing year up until the trade deadline.

Draft Pick Salaries:

Round 1
1 -$3,000,000
2 -$2,850,000
3 -$2,708,000
4 -$2,572,000
5 -$2,444,000
6 -$2,321,000
7 -$2,205,000
8 -$2,095,000
9 -$1,990,000
10 -$1,891,000
11 -$1,796,000
12 -$1,706,000
13 -$1,621,000
14 -$1,540,000
15 -$1,463,000
16 -$1,390,000
17 -$1,320,000
18 -$1,254,000
19 -$1,192,000
20 -$1,168,000
21 -$1,144,000
22 -$1,122,000
23 -$1,099,000
24 -$1,077,000
25 -$1,056,000
26 -$1,034,000
27 -$1,014,000
28 -$994,000
29 -$974,000
30 -$954,000
31 -$935,000
32 -$916,000

Round 2
33 -$898,000
34 -$880,000
35 -$863,000
36 -$845,000
37 -$828,000
38 -$812,000
39 -$796,000
40 -$780,000
41 -$764,000
42 -$749,000
43 -$734,000
44 -$719,000
45 -$705,000
46 -$691,000
47 -$677,000
48 -$663,000
49 -$650,000
50 -$637,000
51 -$624,000
52 -$612,000
53 -$600,000
54 -$588,000
55 -$576,000
56 -$564,000
57 -$553,000
58 -$542,000
59 -$531,000
60 -$520,000
61 -$510,000
62 -$500,000
63 -$490,000
64 -$480,000

Round 3
ALL -$400,000

Round 4
ALL -$230,000

Contract Length of Drafted Rookies:
1st Round Picks = 5 Year Deal
2nd Round Picks = 3 or 4 Year Deal (GM must decide at time of draft)
3rd Round Picks = 3 Year Deal
4th Round Picks = 3 Year Deal

(Note: 3 Year deals are signed as RFAs, 4 and 5 year deals are not.)

When the pick on the clock is traded during the draft, there is an exception to the time limit. If a trade is approved by both parties involving a pick currently on the clock, that team will not be skipped until a final verdict is reached on approving or rejecting the trade. The recipient of the pick is then awarded the amount of time remaining on the clock, as well as the time it took for the trade to be approved by league commissioners, to a maximum of four hours.

If a trade is proposed for a team on the clock by one of the trade parties, but not accepted by the other involved party, the trade is ruled as null and the team on the clock may be skipped regardless of the trade.

Skipped Draft Picks:
If a team misses their pick, they will be skipped and the next team will be "on the clock". Skipped teams may pick anytime and will not affect the current clock. A team will not be skipped more than two selections. The draft will be paused and the TAB will get together and make the best possible pick for that team's needs. This ensures no franchise gets "truly hurt" by an owner that may become inactive.

A team has the #10 pick in the draft and does not make a selection in 24 hours, they go into a "pick anytime" mode. If they have not made their selection by the time team #12 picks, then the draft will be paused (Pick #13 would be put on hold). The TAB would make the #10 pick, and then the draft will be resumed with Pick #13 on the clock.

Practice Squad:
The practice squad will consist of up to 5 players that have no more than 16 games of NFL playing experience. They will not count towards the 40 player active roster limit, but will count towards the salary cap. Once a practice squad player plays his 17th career game, he must be moved to the active roster or be waived. If the active roster is already at 40 players, the team must make room on the active roster or the player will be waived.

At the end of each season, GMs will have three options for each Practice Squad player. Either place him on the active roster, leave him on the Practice Squad (if still eligible), or release him. If the player has never been on the owner’s active roster, then the team will not take a cap hit for releasing him. If the player has been on the active roster, then the usual 20% cap hit applies if released.

We will use NFL.COM to determine the number of games a player has played ("Career Stats" under "G" for Games).

Injured Reserve:
If a player is placed on Injured reserve (IR) in the NFL, you may place him on IR in this league and they will not count towards the 40 player active roster limit. There is no limit to the number of IR players a team can have, but they still count towards the salary cap. Injured Reserve may also include players on NFL PUP (Physically Unable to Perform). If those players are reactivated after the 6th week, they must be removed from IR and will become subject to normal roster limits. Players on Injured Reserve must be moved back to the active roster each off-season.

We will use the Fantrax Website for scoring, tracking wins and losses, and determining draft position. All GMs must register and use Fantrax to set weekly starting lineups... http://www.fantrax.com/NFL/home.go

Only Active Rosters shall be maintained in Fantrax. Practice Squad players should not be added to Fantrax rosters. IR players may be moved to IR in Fantrax if you wish, or they may be dropped in Fantrax. Official rosters will remain here on this message board.

Starting Lineups:
Player's positions are determined by Fantrax. Sometimes players change positions... if you feel Fantrax has made a mistake, submit a request by PM to Nate (Colts GM). The starting lineups will be:

1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight End
1 Utility Player

An offensive utility player can be either a running back (including fullback), wide receiver, or tight end.

3 Defensive Lineman
3 Linebackers
4 Defensive Backs
2 Utility Players

A defensive utility player can be either a Defensive Lineman (Defensive Tackle or Defensive End), Linebacker, or Defensive Back (Safety or Cornerback).

Special Teams:
1 Kicker

All kick/punt return stats will come from your starters, meaning if you want to get stats for all yards and TD's gained on ST, then they have to be one of your starters.

Points Scoring:
Like in any fantasy football league, the stats for each player will be counted up individually, and then the total points for each team will be added up according to the points scored by every player. The team with the higher amount of total points wins. Nothing funky.

10 yards rushing/receiving: 1 point
20 pass yards: 1 point
1 reception: 1 point
1 rush attempt: .5 point
Receiver Touchdown: 8 points
Rushing Touchdown: 7 points
Passing Touchdown: 6 points
2 point conversion: 2 points
Interceptions: -3 points
Fumbles: -3 points

Tackle: 2 point
Assist Tackle: 1 Points
Sack: 5 points
Fumble Recovery: 5 points
Interception: 5 points
Forced Fumble: 5 points
Defensive Touchdown: 12 points
Safety: 10 points

Special Teams:
Extra Point: 1 point
Field Goal: 3 points
25 Kick/punt return yards: 1 point
Kick/punt return/block touchdowns: 12

Playoff Seeds are determined by naming division winners and then filling remaining spots with wild card teams. There will be 8 total division winners, and 4 total wild card teams (two from each conference). The top two seeds from each conference will get a first round bye. This system mimics the system used by the NFL.

Division Winners are determined by:
1. Overall Record
2. Head-to-Head Record (2 teams only)
3. Division Record
4. Overall Points
5. Conference Record
6. Points Against

Wild Card Teams are determined by:
1. Overall Record
2. Head-to-Head Record (2 teams only)
3. Overall Points
4. Conference Record
5. Points Against
6. Division Record

Off-Season Activities:
After each Super Bowl, all GMs must perform the below activities in preparation for the following season. If these are not done by the deadline posted each off-season, the TAB will make these decisions for the franchise.
  • Select one Franchise Player (optional) from your expiring contracts and post him in the Free Agency Sub-board "Franchise Players". Put his contract amount and "Franchise" after his name on your roster after he is approved.
  • Post your remaining expiring contracts in the Free Agency Sub-board "Unrestricted Free Agents". These players must be removed from your roster.
  • Post your Restricted Free Agents and your tender offer in the Free Agency Sub-board "Restricted Free Agents". Please post one thread per player. If you have a player that you do not want to tender an offer to, post him in the "RFA Eligible (Non Tenders Only)" thread.
  • Move any injured players off Injured Reserve and back on to your active rosters. Remember, roster limits are suspended until the end of pre-season, so you are not limited to 40 players until then.
  • If you have a Practice Squad player that you never had on your active roster, and you would like to release him without a cap penalty, post him in "Waivers" as "released from Practice Squad". If approved, he will be waived without penalty. Otherwise the standard 20% cap hit will apply.
  • If you have any Practice Squad players that have played over 16 games, they must be removed from your Practice Squad.
  • Update your team's "Salary Cap Hits" with your team's "Salary Cap Hits" (under the Waivers board).
  • Update your Roster totals and Salary Cap amounts.

Message Board:
Please activate your account and set your team name so that other GMs know who your are when you post or send personal messages.

First sign on, then click on "Profile" on the Main Menu Bar, click on "Modify Profile", enter your team name into "Display Name", enter your password (again), and press "Modify Profile" at the bottom.

Sign on regularly during the season so that you can check your messages for trade requests and maintain your rosters. The more active GMs we have, the more competitive the league will be.

In the off-season things slow down but don't completely stop. Check in occasionally between the Super Bowl and the real NFL draft. A schedule will be posted for the above Off-Season Activities, Restricted and Unrestricted Free Agency, and our Rookie Draft.

Please remember, inactive GMs will be replaced so stay active. There is a thread for being away, so if you know you'll be gone for a while, just post there.

Last Note:
If we get enough participation, this will be an incredible experience and well worth the effort . Thanks for all those who join and stay active. Good luck everyone.
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Re: 32 Team Dynasty League needs GMs for year 2

Postby bungle613 » Wed Jun 09, 2010 10:21 am

Wow Nathaniel. Very intriguing league that I would have jumped at 10 years ago. Unfortunately just don't ahve th time anymore but wanted to post how well thought out this league looks.

Anyone with time and looking to step up the skill of FF should take a look at this league.
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