Sorry for my confusing reply. I typed it in a hurry between cases today. Let me see if I can address a few points and alleviate some confusion.
I mistakenly did use the terms "waiver wire" and "free agency" interchangeably. There is, indeed a difference: Players on the "waiver wire" are locked and cannot be picked up without a bid (includes even a $0 bid. But you must submit a bid to claim a player you want). Players on the "free agency" list can be picked up at any time, and count for $0 against your running total for bids.
So now we have the definitions out of the way, let's apply them to our league.
1. Once the draft is over, I will finish updating rosters into the league site and announce the date for initial waiver wire transactions. 2. After the initial waiver claims are processed, players will stay on waivers (i.e. no free agency) throughout the preseason. But each Wednesday during the preseason and regular season, any waiver claims will be awarded to the highest bidder. 3. During the regular season, after the waiver claims are awarded on Wednesday, any players not on a roster become free agents and are eligible to be placed on a roster up until the start of that player's NFL game. 4. Players dropped from an active roster will be locked for 24 hours before being added to the waiver wire/free agency (whichever is applicable after the 24 hour lock).
I looked back at the draft of the constitution, and that section was confusing as well.... I have updated that section for clarification.
Mr.Joshua wrote:Good questions Scott, I could use some clarity on this as well. I'm also up for drafting as close to the season starting as possible to eliminate any bs preseason injuries. For someones team to take a big hit for no reason, just doesn't make sense. My main league drafts after the last pre-season game
Hit me up if you have other questions about WW/FA etc.
As for the draft... because it's a slow draft, we can't start it too late or we will be up against the regular season -- and then we have to push people to make picks. I am open to suggestions as to when we should start the draft; that being said, I think it needs to be started no later than mid-July (and preferably a week or two sooner than that) to ensure we have plenty of time to draft.
I'm really pretty open to this either way. I'd like to suggest that this vote run before a 1 or .5 ppr decision is made.
I guess if I were forced to make a decision right now, i'd say let's go 4 points for a passing touchdown to offset some of those crazy QB points, and make it .5 ppr to up the ante on WR's but not overdo it.
Now, logistics... I went to fleaflicker to make this change tonight, and it will not allow me to use .5 PPR (values must be whole numbers), but will allow 1 PPR for every 2 catches. Unless someone knows something I don't in managing a league on flea, this is the closest way for me to honor the spirit of what we want to do with PPR.
Indibuck wrote:As for the draft... because it's a slow draft, we can't start it too late or we will be up against the regular season -- and then we have to push people to make picks. I am open to suggestions as to when we should start the draft; that being said, I think it needs to be started no later than mid-July (and preferably a week or two sooner than that) to ensure we have plenty of time to draft.