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Brand new $150 slow draft league forming, LeagueSafe

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Brand new $150 slow draft league forming, LeagueSafe

Postby broomulack » Thu Aug 09, 2012 10:31 pm

Hi guys. A buddy of mine and I are in the process of forming a brand new league as we both wanted "one more" to play in (though I'll probably play in a few more when it's all said and done!). This will be a draft done via email over the course of a couple of weeks, and we're looking to start as quickly as possible once the league is full.

Full rules are as follow:

League Overview
Run and Shoot Fantasy Football (RSFF) consists of fourteen (14) teams in one (1) division with rosters containing real NFL football players. What follows are the rules, regulations, and credos of our league.

Before We Play
- The fee for entry into RSFF is $150 per team. Total yearly prize pool: $2100. The league fee will be due in full prior to the auction each season.
- The league will be hosted at Fantrax, a free site.
- Prizes will be paid out as follows:
Top Scoring Team Each Week (16 weeks): $25 ($400 total)
Top Overall Record*: $250
League Champion: $700
League Runner-Up: $350
Consolation Game Winner: $250
Consolation Game Loser: $150

- Prizes will be paid out to all winners within four (4) weeks following the end of the season.
- The weekly prize will be awarded throughout the season, including the playoffs, but not including Week 17 of the NFL season. It too will be paid at season’s end.
* The Top Overall Record prize is determined by the team which has the best record against all other teams as if they had played every team each week.

Rosters
- The starting roster will consist of nine (9) players in the following format:
1 Quarterback
2 Running Backs
2 Wide Receivers
1 Flex (RB/WR/TE)
1 Tight End
1 Kicker
1 Defense/Special Teams

- Reserve roster will consist of eight (8) players with no positional limits.

Scoring
- Scoring is conducted in a head-to-head format. Each week, each team will play against a designated team (see Scheduling). Points are accumulated (starting players only) in the following fashion:

OFFENSE Passing Rushing Receiving
Each Yard .04 pts .10 pts .10 pts
Touchdown 4 pts 6 pts 6 pts
2 Pt. Conversion 2 pts 2 pts 2 pts
Turnover (INT, FUM) -2 pts -2 pts -2 pts

KICKING
PATs: 1 pt
FG up to 39 yds 3 pts
40-49 yds 4 pts
50-54 yds 5 pts
55+ yds 6 pts

DEFENSE/SPECIAL TEAMS
Points Against Points Awarded
0 7 pts
2-9 5 pts
10-19 3 pts
20-24 1 pt
25-34 0 pts
35+ -2 pts

All Turnovers 2 pts
All touchdowns 6 pts
Sacks 1 pt
Safety 2 pts

- Upon completion of the week’s games, each game will designate a winner based upon which team scores more points. The winning team receives a win, the losing team a loss.
- Regular season ties will remain ties.
- During the playoffs, ties will be broken by adding the scores of the two (2) highest scoring bench players from each team. The highest total of those two players will be the winning tiebreaker.
- All touchdowns scored by an active player count towards the point total.
- All turnovers committed by an active player count towards the point total.


Scheduling
- Each of the 14 teams in RSFF will play a 13 game schedule. This will be accomplished by having each team play every other team in the league once.
- Eight teams per season will make the playoffs.
- All ties in the standings are broken by using the winner of the head-to-head matchup between the two teams that are tied.
- multiple teams tied will be broken as follows:
1.Record against all teams involved in the tie in all games played against (accumulated record)
2. Most points scored for the season

- All teams are still eligible to win the weekly scoring prize during the playoffs.
- Week 14 begins the playoffs. Teams will be seeded from 1-8 with 1 playing 8, 2 playing 7, 3 playing 6 and 4 playing 5.
- Week 15 will feature the winners of the first round. The highest remaining will play the lowest remaining seed, leaving the second highest seed to play the remaining winner.
- Week 16 is Championship Game Weekend. The winners of the Divisional Round games will square off for the honor of being crowned the RSFF champion.
- The two teams which lose during the Divisional Round will play for third place in a consolation game.

Draft
- Players will be acquired via a slow email draft, which will be administered on Fantrax and started as soon as possible once the league is complete.
- The draft order will be determined randomly by an independent site, FFToolbox, when the league is filled. The names and email addresses of each team are typed into the random generator, and a draft order is immediately determined and emailed to owners.
- Teams will have a maximum of four (4) hours to make picks. Everyone is aware of this upfront, so if you are unable to commit to this, this league may not be for you!
- Teams may make their picks via the site, or can email/text/call the commissioner with a pick.
- If a team misses the deadline, the next team goes on the clock.
- The team that missed its turn will have the pick immediately following whatever is the current pick at that time. Example: Team 4 misses its pick, Team 5 makes a pick, Team 6 makes a pick and Team 7 is on the clock. Team 4 makes contact, and would then follow Team 7’s pick.
- Trading of drafts picks is NOT permitted

Player Acquisition
There are three ways in which to acquire new players: free agent acquisition, waiver claim and trade with another team.

Free Agent Acquisition Budget (FAAB)
- Each team is allotted a budget of $100 per season with which to acquire free agents. A free agent is defined as a player which is not on a RSFF roster. This process is essentially a silent auction which will award a player to the team which bids the most money. Teams may enter bids at any time prior to the FAAB being run. Once a team’s FAAB budget is exhausted, it may no longer bid on free agents.
- The FAAB submission deadline will be on Wednesday evenings at 8 pm, which will eliminate any worries concerning Thursday games. All bids must be entered by 8 pm on Wednesday, and there are no exceptions to this rule as the bidding will be locked by the site and processed immediately. No further bids will be taken.
- Each team is responsible for making its own bids. Tied bids go to the team lowest in the standings.
- There is no limit to the amount of players on which a team may bid in a given week, subject to available funds.
- Contingency bids are permitted.
- It is each owner’s responsibility to ensure that once all transactions are completed, its roster is legal in all aspects.
- The Free Agent process is automated; an illegal bid will nullify any attempt to acquire that player. Because the process is automated, there can be no exceptions; an owner must remain aware at all times of his team’s FAAB standing and roster integrity. In addition, no corrections will be made to the FAAB process due to human error; if you make a mistake, you own it. Corrections will only be made due to system error.
Waiver Claims
- Once bidding has ended, the waiver wire becomes an open process, first-come, first serve.
- The process will open up at 8 am on Thursday mornings and lock at the lineup deadline each Sunday.
- At any point in between the time free agents are run and the line-up deadline on Sunday, teams may select players from the waiver wire.


Trades
- Teams may make unlimited trades up until the initial lineup deadline for Week 10.
- Once a trade is completed, all lineup requirements must be met by both teams.
- Trades are effective for games played in the upcoming week.
- Trades will only be evaluated and/or vetoed in the event of an obvious attempt at helping another team. We’re not here to protect owners from their own stupidity; people value players differently and a trade may not be as lopsided as it appears at first glance.
broomulack
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Re: Brand new $150 slow draft league forming, LeagueSafe

Postby SoxNation » Sun Aug 12, 2012 7:30 pm

I'm interested, can you email me? dmorand@gmail.com
SoxNation
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