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*Warning* Long Post - Looking for feedback about 2013 league

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*Warning* Long Post - Looking for feedback about 2013 league

Postby jdvandy » Tue Nov 27, 2012 6:15 pm

First, let me say, this is a great site. I wish I had found it years ago.

I am preparing a new fantasy league for the 2013 NFL season and would really appreciate some feedback. I have managed fantasy leagues since 1989 with one current league in its 14th season with primarily the same core group of owners. The leagues I currently manage are re-draft leagues with either a team defense or individual defensive players (separate leagues). I have played in leagues with various options such as IDP, PPR, keepers, auctions, and salary caps. As a result of my varied playing experiences and a desire to "make things interesting", I have come up with the following idea for a league.
The ideal candidate for this league will be a fantasy veteran with the desire and ability to participate in a perpetual dynastic league. Several team owners in my current leagues have already expressed their interest in owning a team in this new league, but I will most likely need to fill a few remaining teams.
If there are any questions, please ask. I am sure I have not completely explained what I envision. If you have any suggestions, please feel free to present those. Even if you have no desire to participate in this league, I am still interested in hearing your thoughts.

Thanks in advance for your feedback and suggestions.

For Veterans Only League

League Setup
The league will comprise of 12 perpetual teams divided into 3 divisions of 4 teams each. Teams will be randomly assigned a division prior to the initial auction. The playoffs will include the winners of the three divisions and the team with the best overall record of the remaining teams. Season point totals and division records will be used as tie-breakers, if needed. The regular season will conclude in week 14 and the first round of the playoffs will occur week 15 of the NFL season. The championship game will be the point totals for weeks 16 and 17.
The league will be managed by myfantasyleague. If the Commissioner is also a team owner, the Commissioner will be locked out of some abilities. This prevents the Commissioner from receiving an unfair advantage during blind bid waivers and other transactions throughout the season. However, this also prevents the Commissioner from performing any operations on behalf of any owner such as setting lineups or filling waiver requests.

Team owners must provide a valid email address and phone number for communication purposes. Teams can have multiple owners (co-owners) but only one owner will be recognized as the official team owner according to the league. Financials will be handled by LeagueSafe and payments must be submitted prior to the inaugural auction for the first season and the rookie draft for subsequent seasons. Owners who have not paid the required funds to LeagueSafe will not be allowed to participate in league activities including auctions, trades, assigning contracts to players, and rookie drafts.
Owners may transfer/sell their team to another person by submitting the transfer to the commissioner in writing. Both parties will submit the transfer to the commissioner with the new owner providing updated contact information.

Prizes will be awarded from the total amount of money submitted to LeagueSafe by owners. Web site costs ($60) will be subtracted from the prize pool before the season begins. Any other league costs (such as trophies) proposed to be withdrawn from league funds must be approved by a league wide vote prior to the beginning of the season. The prize breakdown is listed below.
Champion 50% of prize pool (minimum $570 - maximum $1770)
Runner-up 30% of prize pool (minimum $342 - maximum $1062)
(2) Playoff Qualifiers 10% of prize pool (minimum $114 - maximum $354)

Salary Cap
Owners will determine the amount of money available for their team's total salary cap ranging from a minimum of $100 to a maximum of $300 and anywhere in between. The salary cap is directly linked to the amount of money submitted to LeagueSafe. An owner who submits the minimum to LeagueSafe will have $100 salary cap and will be restricted to spending no more than $100 on all players including blind bid waivers during the season. Minimum salary caps for following seasons are determined by each team's total salaries for players under contract. For example, if an owner has 10 players under contract for a total of $150, the required league fee from that owner would be $150. Team owners can submit additional funds for the rookie draft and blind bid waivers up to the maximum of $300 even though their current team salary is below the maximum. If an owner wishes to reduce the required salary cap for the next season, they must release unwanted players prior to the rookie draft.

The initial auction will be an online email type auction. The initial auction will begin approximately August 1st (actual date to be determined later) and continue until completed. Estimated duration of auction will be 2-3 weeks. Every day during the auction period, team owners will nominate players for the auction. Bids begin at $1 and increase by at least $1. Owners cannot bid more than the money they have remaining in their salary cap. Owners are not required to spend their entire salary cap nor fill their roster to the maximum capacity. The winning bid will be the player's salary for the season or the length of the contract. Unused auction monies will be available throughout the season for blind bid waivers.

Bidding Process
The bidding process provides an opportunity for every owner to select the players they want on their team. Owners nominate a player for bidding and submit the maximum they would like to spend on that player. Regardless of the maximum amount submitted by the owner, the initial bid starts at $1 and the nominating owner is the highest bidder. The auction for a specific player is finalized when the highest bidder does not change for 24 hours. After the initial nomination, another owner has the opportunity to submit a bid against that player which may or may not exceed the nominating owner's maximum bid amount. If the new bid exceeds the original maximum bid amount, the new bidder becomes the highest bidder and the 24 hour countdown starts over. If the new bid does not exceed the original bidder's maximum, the amount of the bid increases but the highest bidder does not change and the 24 hour countdown does not reset.

Here is an example:

Let's assume that Franchise 1 opens bidding on Player A, and the initial bid is $5.00. The system will "remember" the maximum bid of $5.00, and report the initial bid on this player equal to the "Minimum Opening Bid" of $1.00.
Then, Franchise 2 submits a bid of $2.00 on Player A. The system recognizes that Franchise 1 was willing to pay up to $5.00 for Player A, so immediately after Franchise 2 submits his $2.00 bid, the system notifies him that he has been outbid, and then considers the high bid on Player A to be $2.00. The countdown timer does not reset. Then, Franchise 2 submits a bid of $5.00 on Player A. The system recognizes that this bid amount is equal to the maximum bid made by Franchise 1, so the system then considers Franchise 2 to be immediately out-bid (earlier bids always beat later bids of the same amount), but the system then considers the current bid amount for Player A to be $5.00 (the maximum amount that Franchise 1 was willing to bid). The countdown timer still does not reset. Franchise 2 submits a bid of $6.00 on Player A. The system recognizes that this bid amount exceeds the maximum bid made by Franchise 1, so the system then considers Franchise 2 to be the new high bidder and notifies Franchise 1 that they have been out bid. The countdown timer immediately resets and displays a current high bid of $6.00. Franchise 1 has an opportunity to increase their maximum bid before the countdown timer reaches zero.

Rookie Draft (Begins second season)
The rookie draft takes place after the NFL draft. After each season is completed, the season ending results determine the order for the rookie draft much like the NFL. Owners with the worst records are allowed first selection in the rookie draft with the champion receiving the last pick. Selected rookies have an initial salary of $1 and can receive contracts (3 year minimum) at the end of their first season.

Rosters must have at least 10 players (the minimum number of players to provide a starting line-up) but cannot exceed 30 players. There are no roster restrictions on teams except for being able to field a starting lineup. Owners are allowed to start players on a bye week to fulfill their starting lineup requirements.
NFL players placed on injured reserve in the NFL can be placed on injured reserve in the fantasy league. Players on injured reserve do not count against the salary cap (contract years still count against the total). Once a player comes off of injured reserve in the NFL, they must be re-instated to the normal roster in the league.

Lineups consist of QB, RB, RB, WR, WR, TE, Flex (RB,WR/TE), DL, LB, DB. NO KICKERS! Players are locked at the kickoff of their game each week.

Owners will have thirty "contract years" to use on players they select. Contracts must be initiated for at least 3 years and can be extended any year of the contract provided that the total number of contract years does not exceed the maximum for the team. Once contract years have been applied to a player, they cannot be revoked. Players who are not under contract at the end of the season become free agents and are returned to the free agent pool. Contract players can be dropped or traded with no salary cap penalty but the remaining years under contract count against the original owner's total of thirty contract years. Contract players can be traded as long as the salary does not cause the new owner to exceed the salary cap. Traded contract players can receive new contracts from their new owner.
At the end of each season, one contract year expires for every player under contract. The accumulated expired contract years are given back to the owner to distribute as desired. For example, Team A has 10 players under contract for 3 years each. At the end of the season, those ten players now only have 2 years remaining on their contract and 10 contract years (1 year for each player under contract) are given to the owner to distribute among his team for the next season. These recovered contract years can be applied to players currently under contract or to newly acquired players including rookies. At no time will an owner be allowed to have more than thirty contract years on his team.

Here is an example.

At the end of the first season (no later than the deadline of June 1st), Team A has a roster of 30 players and wants to spend his 30 contract years on 10 different players with 3 year contracts each. Player 1 gets a 3 year contract, player 2 gets a 3 year contract, and so on. These 10 players remain on his team throughout the off-season and cannot be picked up by another team owner. The remaining 20 players on his roster do not have contracts and are returned to the free agent pool. To fill out the remaining spots on his roster before the start of the second season, Team A can draft rookies during the rookie draft (first weekend in June) and bid on free agents after the rookie draft during the auction. Of course, Team A is limited by his self determined salary cap during all of this.

At the end of the second season, Team A has 10 players with 2 year contracts and 10 new contract years to assign since each of the 10 originally contracted players have all lost 1 year. Team A owner can choose to add 1 year to each of the original 10 players (to make their individual contracts 3 years again) or pick new players to assign contracts (leaving only 2 years remaining on each of the 10 originally contracted players). For this example, Team A decides to offer new contracts to 3 new players and extend player 1 contract by 1 year. So his roster will look like this:

Player 1- 3 years remaining (extended by 1 year)
Player 2 - 2 years remaining
Player 3 - 2 years remaining
Player 4 - 2 years remaining
Player 5 - 2 years remaining
Player 6 - 2 years remaining
Player 7 - 2 years remaining
Player 8 - 2 years remaining
Player 9 - 2 years remaining
Player 10 - 2 years remaining
Player 11 - 3 years remaining (new contract)
Player 12 - 3 years remaining (new contract)
Player 13 - 3 years remaining (new contract)
Open roster spot
Open roster spot
and so on to a maximum of 30 roster spots.

At the end of the third season, the owner will have 13 contract years to assign since 13 players were under contract and each player "lost" one year.

Blind bid waivers will occur during each week of the regular season. Blind bids for waiver requests will be accepted Sunday noon until Wednesday night. Owners may not place a bid which exceeds their available salary cap. Blind bid requests will be processed Wednesday night as soon as the request period ends. First Come First Serve (FCFS) waivers are allowed from Friday morning until Sunday noon. Players selected as a FCFS waiver will automatically receive a default salary of $1.

Trades between owners can include players and rookie draft picks. Trades are approved by the commissioner to ensure contract year totals do not exceed each owner's maximum. Salary cap restrictions are enforced by the web site.
Collusion between owners will not be tolerated and will be punished by banishment from the league and forfeiture of any league funds. No one wants to see that happen so let's keep it all above board.

Player salaries will match their winning bid amounts during the length of their contract. Restricted free agents (players on a team without a contract) begin with their salary matching the winning bid amount and increase by 10% every year they remain on the team. Players not under contract and not on a team are considered non-restricted free agents and can be selected by any team (assuming the team has sufficient salary cap room) which automatically begins the blind bidding process.

All players' scores are based on the following table.

Play type Points
Passing TD 4 pts
Passing yards 1 pt for every 25 yards
Interceptions thrown -1 pt
QB sack -1 pt
2 point conversion pass 2 pts
Rushing TD 6 pts
Rushing yards 1 pt for every 10 yards
2 point conversion rushing 2 pts
Receiving TD 6 pts
Receiving yards 1 pt for every 10 yards
2 point conversion receiving 2 pts
Receptions 1 pt
Lost fumbles -1 pt
Punt return yardage 1 pt for every 20 yards
Kickoff return yardage 1 pt for every 20 yards
Forced fumble 2 pts
Fumble recovery 2 pts
Interception 2 pts
Pass defended 1 pt
Blocked field goal, punt, extra point attempt 2 pts
Tackles 1 pt
Assists 0.5 pts
Sack a QB 2 pts
Safety 2 pts
All defensive and special team TDs (includes interceptions, fumble recoveries, blocked kicks, and kick returns) 6 pts

NFL Superbowl through June - Rosters migrated to new web site, contract years recovered, trades allowed
June 1st - Payment deadline to LeagueSafe, contract years assigned, non-contract players returned to free agent pool
First weekend in June - Rookie draft (begins second year)
After rookie draft until beginning of season - Trades allowed, free agent auction (may be limited to August)
Regular season - trades allowed, weekly blind bid waivers Sunday until Wednesday, FCFS waivers Wednesday until Sunday (Thursday night players locked from gametime until blind bid session)
Monday Morning Quarterback

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