TheBeaker wrote:Hi guys,
So... this year myself, my brother and a few assorted friends of ours decided we want to set up keeper league this year. We've each played single year leagues before but none of us as have done a keeper. I've been elected the Commish as I'm the guy who's probably most dedicated in the sense of willing to put in the time necessary to keep things running smoothly. That and most of the guys joining are acquaintances of my brother so I'm the most neutral of the bunch as well. Heres the rub, I've done all sorts of reading but have yet to come up with a vision for how to put this thing together. What I need from you all is a list of all the things that I need to consider and maybe some recommendations.
So far I've come up with this list of decisions that need to be made and some of my tentative ideas on them: (we're looking at having 10-12 guys)
1) #Of keepers each year - 3-4 keepers
2) Positions and bench spots - 1QB/2WR/2RB/1RB or WR/1TE/1K/1DST - Was thinking 6 Bench spots and maybe 1IR spot (is 1 redshirt spot a good idea?)
3) league format - head to head each week, total points
4) Drafting style after year 1 - Thinking after year one its just standard draft (not snake style) with a lottery for the teams who didnt get into the playoffs
5) Penalty (if any) for each years keepers - Depends on #6 but was thinking of a minor penalty +1 round a year if the total number of years to be kept is 3 years? +2 if no limit and cant go past the first round?
6) Limit (if any) on years keepers can be kept - 3? or no limit? or is there a better way to do this?
7) Trading of draft picks - should there be any restrictions on this? I'm happy to keep track for our league but wonder if there is a balance issue to be considered?
8) Waiver system - No real idea... also have to consider impact on keeper system
9) Anything else? I feel like im missing things.
The goal is to try and keep competitive balance while keeping it simple as possible. More than anything just to have fun. I appreciate any feedback guys.
P.S. I know there is a keeper sticky but i just wanted some more specific advice to this situation.
There are so many different ways to run a keeper league, but since your main goal is to try and keep competitive balance while keeping it as simple as possible, here's my opinion on how most "basic" keeper leagues work:
1. 2 keepers. With each owner only allowed 2 keepers each year, that ensures that you'll have a lot of great/good players left to be drafted each year.
2. What you listed is fine. Another suggestion would be to make it 1QB/2RB/3WR/1TE/1K/1DST. Either way, you'd have 9 starters, and I think you should have 7 bench positions because all snake drafts should have an even # of rounds (so the person picking 1st in round 1 also doesn't pick 1st in the last round). 1 IR slot is fine. In most leagues, the player must be placed on IR by his NFL team in order to be placed on IR. I wouldn't have a redshirt slot, but it's not a bad idea.
3. IMO, head to head is the only way to go, and then total points should be used as the 1st playoff tiebreaker.
4. Every keeper league that I've been in has a snake draft every year. The only time I've ever had a standard/NFL style draft is for my rookie/FA drafts in my dynasty leagues. Keeper leagues are basically redraft leagues that allow each owner to keep some players, so I wouldn't recommend using a standard/NFL style draft in future years. For that same reason, I wouldn't have a lottery for the teams that didn't make the playoffs. I'm sure that exists in some leagues, but I've never heard of that before. The draft order is usually the reverse order of the final standings, so the teams that didn't make the playoffs get the 1st picks of the draft.
5 & 6. I'm not against a penalty for each years keepers, but most "basic" keeper leagues don't have penalties or limits on how many years that you can keep the players. I think that's the easiest way to go.
7. During the draft, I don't think there should be any restrictions on trading of draft picks, but I wouldn't recommend allowing owners to trade for future draft picks. That can get messy in keeper leagues.
8. I prefer to use a waiver priority system. The initial waiver priority order is the reverse order of the draft order. Each owner can put in claims for whichever player they want, and the owner with the highest waiver priority gets the player. After an owner claims a player, they move to the back of the line in the waiver priority order. You can have a rolling or a regular waiver priority system. In the rolling system, if an owner doesn't make a claim one week, their priority moves up because all the owners that did make claims go to the back of the line. I like this system the best because of the strategy of trying to get that #1 priority and then holding on to it until a stud player lands on the waiver wire (like maybe a RB gets hurt and you use the #1 priority on his backup). In the regular system, the waiver priority order changes each week to the reverse order of the standings. This ensures that the worst teams have the top priority each week.
The other system that has been gaining a lot of popularity is the blind bid waiver system. In this system, each owner is given $100 (can be a different amount, but $100 is pretty standard) at the beginning of the season. Each week, all owners can bid on any player they want, and the owner who bid the most gets the player. If you bid $0, you'll get the player only if no one else put in a claim for that player, and that's what you'll have to do if you end up spending all your $$ before the season ends. A lot of people like this system because every owner has a chance at getting every player as long as they have enough $$. I don't hate this system, but as I said, I prefer to use a waiver priority system. IMO, the only system that should never be used is first come, first serve.
9. I can't think of anything else right now, but I'll post more if I think of something.
Hope that helps a little, and good luck!