the people in my ffl want to use individual defenders rather than a whole team's defense. problem is, i don't really have any experience with points scoring for that kind of thing.
this is how i have it set up currently:
Tackle Solo (1)
Tackle Assist (.5)
Sack (2)
Interception (4)
Fumble Force (2)
Fumble Recovery (2)
Touchdown (6)
Safety (2)
Pass Defended (1)
For reference, here's our offensive scoring system:
Passing Yards (30 yards per point)
Passing Touchdowns (6)
Interceptions (-2)
Rushing Yards (10 yards per point)
Rushing Touchdowns (6)
Reception Yards (10 yards per point)
Reception Touchdowns (6)
Return Touchdowns (6)
2-Point Conversions (2)
Fumbles Lost (-2)
The way I tried to do this was to make a "very good" game for players in the skills positoins (rb, qb, wr) roughly equal to a "very good" game for a defender.
for example, 300 yards passing with two TDs is pretty good, and in my league, that's worth 22 points, which is the same then a 100 yards recieveing/rushing with two scores will net you.
I consider a day for a defend on par with the offensive ones mentioned above is they get about 10 tackles, a couple of sacks, and perhaps force a turn over or two. This will similarly net the defender about 20 points (this is not a very exact system ;-)
I'm hoping for some feedback from people more experienced with this sort of thing. Are these values similar to others that people use? Will these give us roughly "fair" value?
Also of concern to me is the number of defenders. currently, my league has 3 "D" (any defender) players, 2 DEs (which include linebackers, don't ask me why; it's yahoo's idea...) and 2 DBs (which are self-explanatory), for a total of 7 defenders.
we're shooting for a 10-team league, so this means that 70 defenders will be starting. this is a disproportionately large number when compared to the starting QBs and TEs (1 per team) but small in comparisson to the RBs (2 per team) when viewed against the sample size of offensive and defensive starters in the nfl.
Is seven a good number for us to employ? Does is spread the "good" defenders too thin in the league? Does it not stretch it thin enough to the point where the difference between your number 1 starter and someone on waivers is almost negligible?
Again, this is our league's first time using individual defenders (as opposed to the team), so any sort of feedback would be greatly appreciated.
George_Foreman wrote:the people in my ffl want to use individual defenders rather than a whole team's defense. problem is, i don't really have any experience with points scoring for that kind of thing.
this is how i have it set up currently: Tackle Solo (1) Tackle Assist (.5) Sack (2) Interception (4) Fumble Force (2) Fumble Recovery (2) Touchdown (6) Safety (2) Pass Defended (1)
George_Foreman wrote:DP scoring is very similar. The biggest difference is that we go to 3pts / sack and 3pts / INT. We find that this helps to keep a pretty level competition field.
George_Foreman wrote:I consider a day for a defend on par with the offensive ones mentioned above is they get about 10 tackles, a couple of sacks, and perhaps force a turn over or two. This will similarly net the defender about 20 points (this is not a very exact system
You'll find that the Top LBs are your highest scorers in IDP. On average Sundays, they'll get about 7-10 solo tackles. A Sack or INT or FF/FR is usually icing on the cake.
George_Foreman wrote:Also of concern to me is the number of defenders. currently, my league has 3 "D" (any defender) players, 2 DEs (which include linebackers, don't ask me why; it's yahoo's idea...) and 2 DBs (which are self-explanatory), for a total of 7 defenders.
we're shooting for a 10-team league, so this means that 70 defenders will be starting. this is a disproportionately large number when compared to the starting QBs and TEs (1 per team) but small in comparisson to the RBs (2 per team) when viewed against the sample size of offensive and defensive starters in the nfl.
Is seven a good number for us to employ? Does is spread the "good" defenders too thin in the league? Does it not stretch it thin enough to the point where the difference between your number 1 starter and someone on waivers is almost negligible?
Again, this is our league's first time using individual defenders (as opposed to the team), so any sort of feedback would be greatly appreciated.
Thanks a bunch!
7 Defender's for a 10 team league doesn't seem too bad. In the league I'm currently running, we use 7 IDPs as well. 2 DL, 2LB, 2DB and a Flex. We just finished our Veteran Auctions and all the teams seem pretty competitive. So there are plenty of players to go around, you just need to know where to look.
Good info here. I, too, am trying to set up a league with IDP's for the first time.
Do leagues that use IDP's also use a separate 'Team D/ST'?
I figured that the IDP's would replace a 'traditional' D/ST, but not certain. Hard for some of my mates to give up the ghost, perhaps....
Still playing with league settings.....Does this make sense to those of you who've played with IDP's?
D/ST, D,D,D, DB, DL
Depending on what you want, IDP will be drafted according to the scoring setup. If you want sack specialists to be valued slightly more, go .5 per tackle and 3 per sack. If you want the LBs to be more valuable - go with your original scoring you listed. Given the scoring you listed, it would be pretty silly to draft sack specialists like Peppers or Strahan over LBs.
We've been doing it for years, pretty simple:
Tackles-Solo Only
4-2pts
5-3
6-4 and so on
We've had talk about adding assists because tackles is totally subjective by the official scorer. Some teams players always have more tackles than others because of the official scorer.
Int. 6 Pts
Sack 4 Pts
1/2 Sack 2 pts
safety 2 pts
fumble recovery 2 points
td on fumble or int is 6 plus turnover pts
50+ is 9 plus the appropriate turnover pts