Azrael wrote:My one league has a transaction limit of 15 counting injury and non-injury moves. My other league, which is not on Yahoo, has a transaction limit of 2 for non-injury moves and sort of a 3 week IR for injuries.
I think the less transactions you have the better drafter it requires you to be, otherwise some guys ending rosters would be almost unrecognizable compared to their beginning rosters. It gets tiresome watching people trying to jump on every flavor of the week that breaks out for a game or 2.
I agree. It seems like every league has a guy who just grabs everyone they can that makes a headline. Funny when it's Marcus Robinson, tiresome when it's Anquan Boldin/Rudy Johnson. Obviously, credit should be given for these guys being quick on the gun, but if everyone in your league has, say, a job, you can't always research as much as you'd like. It's kind of an equalizer. Another good way around is to charge for transactions. We do transaction limits sometimes, but we're charging this year, so we'll see how that goes. One quick note, I hate the transaction limit in computer draft leagues, because the computer can make some screwed up choices for you. But in a live draft I don't see a problem with it.
"When I was a kid I thought I was going to be the starting centerfielder for the Boston Red Sox. Life sucks, get a f___ing helmet." --Dennis Leary