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Killzone

Postby bagobonez » Sun Oct 03, 2004 6:59 pm

From Game Informer.......

If Halo 2 is returning heavyweight champ, Metroid Prime 2 is the svelte, sexy super-agent, Killzone is the unknown contender ready to surprise the masses. An engaging combo of solid gameplay and intriguing character design, Killzone may just be the FPS that PS2 gamers have been waiting for.

PENDING APOCALYPSE
Set in a reality that is best described as "gritty sci-fi," the world of Killzone feels much more real than the cartoon environments found in either Microsoft or Nintendo's offerings. From the urban land scape of a bombed out city to open jungle warfare combat is as much about your surroundings as it is about your skills. Tactics that work in close quarters will fail when you are fighting outside.
While you will play through some of hte game alone, much of Killzone is lpayed with a squad. For practical reasons, your squad members are invincible, though this does not mean they are unstoppable. If one takes too much damage, he or she will retreat. Each squad member has individual attributes, resulting in different play experiences depending on your choice of character.

THE NEW WORLD WAR
Story is a huge part of Killzone with a heavy WWII influence visible throughout. While not a mirror image of The THird Reich, the invading Helghast force is most certainly inspired by Hitler's infamous militia. When paired with the haunting soundtrack, it is hard not to feel a sense of foreboding as the opening movie plays.
The multiplayer mode supports up to 12 players via LAN or broadband across multiple game types. Free-for-all deathmatches as well as team games are supported, and full voice chat is included--invaluable for setting up ambushes and coordinating recon. Aiming is a bit less precise than in single player, but otherwise the control feels spot on. Strafing around a corner and taking out a mark feels perfectly natural as does sneaking up on an un-suspecting opponent from behind.
From a name recognition stand-point, Killzone may not have the cred of Halo or Metroid, but it certainly has the potential to be just as engaging. A good FPS has been a long time coming on the PS2, and if Killzone lives up to its potential, our Network Adapters may just get a real workout.
"90% of the game is half mental" - John Madden
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